Hairbrush parenting trouble.

Aminator

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I tried importing a hairbrush with Unity as an assetbundle.
Is there a correct way of attaching it to the hand so it stays there and doesn't have that floating look when the hand is moving?

I also didn't realize the pivot point is at the wrong end. Is there a way to move it down to the handle?
 
That looks like what I need thanks. I'm not sure if the pivot point will still cause unwanted movement but it should look better then it is.
 
i think you can do custom pivots by using another Atom to serve as that. Empty Atom might work, me i used the Subscene Atom for that. You'd set the hairbrush to be parented by that atom, and then that atom to be parented by the hand. Then the pivot of the hairbrush will be wherever that atom is in relation to it
 
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