So as the title says, the game launches fine but every time I try to load a scene, Unity engine crashes game, while its saying something with "Loading #Unityassethandler". It loads up the default scenes without issues but as soon as I try to load in anything from the Hub or from anyone's patreon UE instantly crashes. I've tried allocating more VRAM but nothing really seems to fix it. I've got 16GB RAM, an Ryzen 5 3600 cpu and a GTX 1660 TI OC. I've already tried reinstalling, repairing, turning to a previous version of VaM, but nothing seems to help. Most of the time, the game just crashes without a message, but sometimes a error occurs stating: The Instruction at XXXXXXXX referenced memory at XXXXXXX could not be read.
The output_log states the following:
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
Fallback handler could not load library E:/VaM_Updater/VaM_Data/Mono/data-000002190572E040.dll
Fallback handler could not load library E:/VaM_Updater/VaM_Data/Mono/data-000002190583B010.dll
Crash!!!
I've also noticed that if i disable the unity assets in package manager, the leftover scenes can actually load.
I did notice a similar post, but the OP apparently fixed the problem, by doing a clean install of VaM, which didnt work for me.
I also tried upgrading my graphic drivers and updating windows.
Anyone know how to fix this problem?
The output_log states the following:
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
Fallback handler could not load library E:/VaM_Updater/VaM_Data/Mono/data-000002190572E040.dll
Fallback handler could not load library E:/VaM_Updater/VaM_Data/Mono/data-000002190583B010.dll
Crash!!!
I've also noticed that if i disable the unity assets in package manager, the leftover scenes can actually load.
I did notice a similar post, but the OP apparently fixed the problem, by doing a clean install of VaM, which didnt work for me.
I also tried upgrading my graphic drivers and updating windows.
Anyone know how to fix this problem?