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Freeze 2d

Plugins + Scripts Freeze 2d

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schala

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Dec 5, 2021
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schala submitted a new resource:

Freeze 2d - Replaces person atom with 2d images, to simulate that person with no gpu use.

This is an experimental plugin which takes a bunch of pictures of a person atom. It then shows the correct picture based on the viewing angle. This simulates the 3d atom without any gpu rendering.


View attachment 533483

This set of pictures can be exported. They can be later loaded onto any scene.

2 more plugins for recording video and playing video are also available.

Use cases:
1. Have a bunch of background npcs.
2. Make a scene with 5 girls which would usually crash the...

Read more about this resource...
 
This is pretty amazing. Looking forward to trying this out more extensively and updates that may come.
I also gave the video a go but had some stuttering issues when recording after a few seconds.
When I recorded with a larger texture than the default, I noticed the FPS going higher than 60 FPS, even though I checked desktop Vsync in the user prefs. The recording at default was kept at 60. Maybe nothing strange about this, just my limited understanding about them.

Thanks for making this, I'm quite excited about it.
 
This is pretty amazing. Looking forward to trying this out more extensively and updates that may come.
I also gave the video a go but had some stuttering issues when recording after a few seconds.
When I recorded with a larger texture than the default, I noticed the FPS going higher than 60 FPS, even though I checked desktop Vsync in the user prefs. The recording at default was kept at 60. Maybe nothing strange about this, just my limited understanding about them.

Thanks for making this, I'm quite excited about it.
The way video recording works is it needs to take all the pictures in the same frame or else there will be sync issues. So the more pictures you take per frame, the more chances for stuttering. But this should be fine as once the video is recorded, the playback should be smooth.

The fps value for recording you can choose is between 1 to 30. The default fps of vam is assumed to be 60. So if you select a recording fps of 10, it will record 1 frame, that is 4 pictures by default, then skip 6 frames(60/10), then record another 4 pictures and so on. That frame where it records 4 pictures can take long to process and cause stutter.

if you have an animation that plays "realtime" instead of system time, then this stutter can cause the animation to speed up to compensate and cause issues while recording. otherwise it should be fine.

On a general note, larger textures mean more disk and ram space. Also mean more time to compress and decompress textures and need fast cpus. Otherwise there will be some skipping while switching pictures based on angle.
 
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