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Question Exporting from VAM to Daz then Unreal 4

Eaglekun

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As the title says im trying to figure out how to export some character models ive made in VAM to Daz and then into Unreal 4 to use as meshes for my game characters. So far i exported the default genesis 2 female to unreal with textures and some morphs but the bones are all different to the ones used by the unreal model so animations are screwed. But i want to use my own characters ive made in vam as meshes not just the default gen 2. So yeah if anyone has any experience with this i need help lol.
 
Solution
Beyond the fact that you'd need to buy a Daz interactive licence to do that. I would recommend to simply work with Daz figures, and port them to Metahumans ( a lot of tutorials exists for that ).

VaM is very nice... in the context of VAM. Using it to do the complete reverse flow ( VaM > Daz > Unreal ) is imho a waste of time. Especially since you can do the exact same thing directly into Daz by acquiring a couple of morphs on the market place.

Besides that, to answer the original question: there's no magic button for that. You need to do the rig and port the character properly into unreal.
As the title says im trying to figure out how to export some character models ive made in VAM to Daz and then into Unreal 4 to use as meshes for my game characters. So far i exported the default genesis 2 female to unreal with textures and some morphs but the bones are all different to the ones used by the unreal model so animations are screwed. But i want to use my own characters ive made in vam as meshes not just the default gen 2. So yeah if anyone has any experience with this i need help lol.
Have you been able to figure that out? i was thinking of a stop over threw Blender then Unreal ? i am really new to this and it is thoughts of mine for down the road but if you have got it to work i am interested
 
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Not really. Furthest I got was exporting a model from VAM as an .obj and bring it into Unreal to walk around with janky animations. The Unreal animations use different bones so you have to rig the skeleton that Unreal uses onto the model from VAM in Blender. Its 100% possible you just need to learn some things about 3d animation, modelling and rigging and I just didn't have the time to dedicate to that right now. But give it a shot, Unreal is super cool and it opens up so many possibilities.
 
Upvote 0
Beyond the fact that you'd need to buy a Daz interactive licence to do that. I would recommend to simply work with Daz figures, and port them to Metahumans ( a lot of tutorials exists for that ).

VaM is very nice... in the context of VAM. Using it to do the complete reverse flow ( VaM > Daz > Unreal ) is imho a waste of time. Especially since you can do the exact same thing directly into Daz by acquiring a couple of morphs on the market place.

Besides that, to answer the original question: there's no magic button for that. You need to do the rig and port the character properly into unreal.
 
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