@dadirector - If you want a reference that is outside of VaM, your best bet is to save the model that you want "exported", just like doing a regular save. Then go into the saves/scene folder and find the .json file of your saved model/scene. Besides telling you the relative position of all the limbs, etc, you can also see all of the morph settings. Search for "morphs" in the file, and below it you'll see all the morphs that have been moved from their default positions. For example, I pulled the following few entries from a save file:
"morphs" : [
{
"uid" : "Forearms Size",
"name" : "Forearms Size",
"value" : "0.08240333"
},
{
"uid" : "Shoulder Width",
"name" : "Shoulder Width",
"value" : "-1.740084"
},
{
"uid" : "Upper Arms Size",
"name" : "Upper Arms Size",
"value" : "0.7256838"
},
{
"uid" : "Lats Size",
"name" : "Lats Size",
"value" : "0.4164904"
},
..... ETC.
Note that if you have multiple people, hair, objects, etc, all with morphs, there will by multiple morph sections in the file. So for ease of use, you'll probably want to have a bare-bones scene with nothing other than your model that you want "exported". Then there will only be a single "morphs" section. Make sense?