[Environment] Dirty Cell

Environments [Environment] Dirty Cell

TGC

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nice idea of creating the prefabs separating the seating , what bugged me about the original is the four walls, how do you get in ? :rolleyes: so did my version some while back and created a textured wall with a door .
 

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Oh thats a pretty cool idea with the door :) The original is actually with only 3 walls. I just copy pasted 1 wall to make the cell closed ? If you want to, release your mod with the door. I think people will like it ;)
 
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oh yeah it was 3 walls , think i must have done the same ,duplicated a wall to fill the missing wall and then textured it , i did have an issue with the chains , i was trying to reduce the vertex count as i thought there was to many vertices , but blender didn't do a good job it ended up up distorted , so ended up creating the chains from scratch , i will have to ask Noone102000. permission to release it .
 
Hey cool I see you released it :D It will also be the same quality if you upscale the textures in unity. Its pretty easy I show you how to do it with pic. :)
 
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I had only walls and bed on 8k size, everything else 4k cause the objects were small.
 
thanks mate , the textures always bugged me , how do you get the colours looking more vibrant as when i get to vam the textures look washed out and dull
 
Thanks a lot mate its made a huge difference , adjusting the texture size in unity .
 
TGC updated [Environment] Dirty Cell with a new update entry:

2 more versions

I have added 2 more versions of the cell into the assetbundle. The new versions have less colliders (the VAM UI buttons can be clicked from outside the cell now). Also I removed a lot of unnecessary recource eating colliders from the window bars, chains etc.

There are 4 versions of this asset now:

1) Without Bed (old version)
2) With 1 Bed (old version)
3) With 1 Bed + removed colliders on the right&back wall and ceiling (new version)
4) Without Bed + removed colliders on the right&back...

Read the rest of this update entry...
 
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