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Dynamic Limbs

Plugins + Scripts Dynamic Limbs

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Hello, Skynet


if you have any plans to add an advanced option with per finger disable?

When fingers are close to vagina, the unwanted finger into vagina
(ex: thumb)
 
I would not really classify this as a bug, but maybe something to look into.

I had a scene in the works, and my frames kept dropping lower and lower, down to sub 10fps. Kept getting worse.
I suspected it was related to a plugin, and after removing dynamic limbs, instantly back to 60fps.

The issue was one of my person atoms had a hand clipped into some complex geometry in the CUA environment I was using. Didn't notice until I had the frame rate under control.
Guessing the tracking system used by the plugin was overloaded.
The aforementioned complex geometry was a flower vase on a tabletop. I guess there are too many tiny meshes crammed into one spot.

To be clear, vanilla VAM will have a frame drop if a hand gets stuck in the same situation, but it will clear itself out in a few seconds.
With dynamic limbs active, the frame drops will start to run away and does not stop until the plugin is removed.

I don't know if a fail safe for something like this would be possible without creating edge cases / false positives.
Maybe a blacklist of other atoms that the plugin will ignore?
 
I would not really classify this as a bug, but maybe something to look into.

I had a scene in the works, and my frames kept dropping lower and lower, down to sub 10fps. Kept getting worse.
I suspected it was related to a plugin, and after removing dynamic limbs, instantly back to 60fps.

The issue was one of my person atoms had a hand clipped into some complex geometry in the CUA environment I was using. Didn't notice until I had the frame rate under control.
Guessing the tracking system used by the plugin was overloaded.
The aforementioned complex geometry was a flower vase on a tabletop. I guess there are too many tiny meshes crammed into one spot.

To be clear, vanilla VAM will have a frame drop if a hand gets stuck in the same situation, but it will clear itself out in a few seconds.
With dynamic limbs active, the frame drops will start to run away and does not stop until the plugin is removed.

I don't know if a fail safe for something like this would be possible without creating edge cases / false positives.
Maybe a blacklist of other atoms that the plugin will ignore?
it will be helpful if you can share the scene .json file so i have a closer look at what's going on
 
Hello, Skynet


if you have any plans to add an advanced option with per finger disable?

When fingers are close to vagina, the unwanted finger into vagina
(ex: thumb)
possible to add, i'll keep this in mind for later updates
 
it will be helpful if you can share the scene .json file so i have a closer look at what's going on
The scene is abandoned, but I could recreate it

If you want to test for yourself, the map I am using is Nial's sleeproom, can be found in the raw files from here

Placing a person atoms hand over or inside of the flowers in the vase on the bedside table is where I had the issue described
 
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