• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
DIB Metro 2033 Misc Assets

Assets + Accessories DIB Metro 2033 Misc Assets

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DasIstBooschitt

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DasIstBooschitt submitted a new resource:

DIB Metro 2033 Misc Assets - Assetbundle of Metro 2033 CUA Items

Assetbundle of Custom Unity Assets from the game Metro 2033. Two rifles, two backpacks, and a helmet. These items are ported from XPS XNA to Unity. Decided to share in case anyone else found them useful. These items may contain visual or physical defects and may not be to the correct Person scale. I used these to learn the Unity to VaM pipeline for creating CUA assets.

For best results, please remember to apply a CUA VaMifier plugin to create the correct materials looks on each item.

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DasIstBooschitt updated DIB Metro 2033 Misc Assets with a new update entry:

Fixes

Fixed exporting issues from Blender to Unity and recreated all assets in Unity from scratch. All assets should now have collisions and correct scaling with Person atoms.
Generated normal maps for the helmet and both backpacks for better aesthetics.
Made the rifles more modular before exporting from Blender.
All assets are now singular CUA atoms, and can be modified with a CUA Editor to hide sub sections (bullets, magazines, scopes, and lasers). Examples are included in the included scene.

Read the rest of this update entry...
 
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