Fixed exporting issues from Blender to Unity and recreated all assets in Unity from scratch. All assets should now have collisions and correct scaling with Person atoms.
Generated normal maps for the helmet and both backpacks for better aesthetics.
Made the rifles more modular before exporting from Blender.
All assets are now singular CUA atoms, and can be modified with a CUA Editor to hide sub sections (bullets, magazines, scopes, and lasers). Examples are demonstrated in the included scene.