Gordon Fuckman
New member
I'm new to VAM and don't have any VR equipment yet, so I don't know if a VR headset would bypass any desktop mode limitations. I've noticed that you can continually move the camera left or right (unlimited yaw,) effectively spinning around as much as a real person would want to. I'm not sure how to roll the camera yet, but that axis of rotation would probably have the least practical use, as a real person's head can only tilt a few degrees to their left and right. Finally, I can look up and down only 180 degrees - limited pitch. These are pretty standard camera limitations for navigating 3D software, and I understand why you wouldn't want the camera by default to continue rolling forwards or backwards. It's just most convenient for keeping your bearings when editing in a 3D environment.
The problem here is that, as far as I can tell, the player cannot look upwards or downwards past the world's Y axis. They can only look straight up or straight down, and nothing further. This isn't as much of a concern when possessing a character that is standing up or sitting down, as most of the time we don't crane our necks forwards or backwards any farther than looking straight up and down. This does get to be a major issue as soon as the player's perspective shifts away from an upright pose. If a character is lying down on a bed, you can't look up very far. If you possess a character facing down in the missionary position, you can't even look down and see your own genitals anymore. Well, your character's junk. Yours is still probably there.
It seems to reason that if a character's body or head can be made to rotate past this 180 degree limit, then the limit shouldn't really exist during possession. This would be helpful not only for experiencing existing scenes but editing them as well. I've experimented with the embody plugin, but the maximum angle is still there. I know that there is such thing as the window camera, but that tool seems geared towards creating things like a camera ride or recording a video of a scene.
tldr; How do I enter the POV of a character facing down, and look down further, so I can see my junk again?
The problem here is that, as far as I can tell, the player cannot look upwards or downwards past the world's Y axis. They can only look straight up or straight down, and nothing further. This isn't as much of a concern when possessing a character that is standing up or sitting down, as most of the time we don't crane our necks forwards or backwards any farther than looking straight up and down. This does get to be a major issue as soon as the player's perspective shifts away from an upright pose. If a character is lying down on a bed, you can't look up very far. If you possess a character facing down in the missionary position, you can't even look down and see your own genitals anymore. Well, your character's junk. Yours is still probably there.
It seems to reason that if a character's body or head can be made to rotate past this 180 degree limit, then the limit shouldn't really exist during possession. This would be helpful not only for experiencing existing scenes but editing them as well. I've experimented with the embody plugin, but the maximum angle is still there. I know that there is such thing as the window camera, but that tool seems geared towards creating things like a camera ride or recording a video of a scene.
tldr; How do I enter the POV of a character facing down, and look down further, so I can see my junk again?