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VaM 1.x Delayed audio when playing YouTube videos on TV (Web Browser asset)

Threads regarding the original VaM 1.x

Mikye666

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Dec 2, 2023
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Hi everyone,
I’m having an issue with audio desync when playing YouTube videos on the TV asset (with the built-in web browser).
Sometimes everything works perfectly fine, but other times the audio is noticeably delayed compared to what’s happening on the screen. The delay isn’t constant — it can be fine in one session and broken in another, even without changing anything.
This happens specifically with YouTube playback inside Virt-a-Mate (TV / Web Browser asset). I haven’t noticed it with local video files.
Has anyone experienced this before?
Is this a known limitation of the web browser, audio buffering issue, or something related to performance / frame timing?
Any tips, workarounds, or settings I should check would be greatly appreciated.
Thanks in advance!
 
The browser is very obsolete, and I'm not sure how the audio feedback is handled but there's a lot of chance that the API reads then feeds it back to Unity audio engine, which could induce delay or desyncs.
You won't be able to fix this, if your plan is playing youtube videos, no workaround. If your plan is hosting video and playing them back, you could build them in Unity and use a video player in a CUA instead.
 
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