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DeeperPlugin

Plugins + Scripts DeeperPlugin

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if you use this on male on male atoms, it will just cause non stop physics explosion
 
I LOVE this plugin but i've noticed some EXTREME mouth expansion to looks that have Bodylanguage installed on them.
Also i noticed that you have a posehelper plugin on the male/female looks but i don't know where that is!
1746602380158.png
 
if you use this on male on male atoms, it will just cause non stop physics explosion
Hi alwaysblue,
To increase my plugin compatibility I need more informations about the context where you are using it.
Are there some other plugins that you are using? In order to find a problem and solve it please tell me every step you do before the explosion happen.

Thank you
 
I LOVE this plugin but i've noticed some EXTREME mouth expansion to looks that have Bodylanguage installed on them.
Also i noticed that you have a posehelper plugin on the male/female looks but i don't know where that is!
View attachment 486616
This is another plugin I was developing (not part of DeeperPlugin) capable of handle poses with different atoms and link restore without any info in the scene.
I was going to puplish it as well time ago, but then all the world started using BL pose feature, so I dropped the idea, but I still use it for my personal tests.

Maybe someday, once fully completed I'll distribute it as well.
 
EDIT: it seems to me like RELOADING the Deeper plugin seems to resolve this.

I'm getting this error now with the .7 version of the plugin
At first i thought it was wierd clollision issues but i'm getting this on new empty scenes!
1746647542764.png


!> Error occured calling ComposedAtom:Update on atom Critical Dildo Anim 5-1:
System.NullReferenceException:
at (wrapper managed-to-native) UnityEngine.CapsuleCollider:get_height ()
at Boris47.Extensions.GetPoints (UnityEngine.CapsuleCollider ThisCapsuleCollider, UnityEngine.Vector3& OutPoint1, UnityEngine.Vector3& OutPoint2, Boolean bExtremePoints, Boolean bInLocalSpace) [0x00000] in <filename unknown>:0
at Boris47.Extensions.GetExtremePoint (UnityEngine.CapsuleCollider ThisCapsuleCollider, Boolean bDownLeftBack) [0x00000] in <filename unknown>:0
at Boris47.PenetratorItem_Dildo.<GetPenetratorBaseWorldSpace>m__4 () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) System.Func`1<UnityEngine.Vector3>:invoke_Vector3__this__ ()
at Boris47.SharedUtilities+CachedValue`1[UnityEngine.Vector3].Get () [0x00000] in <filename unknown>:0
at Boris47.SharedUtilities.GetFrameVector (System.String InKey, System.Func`1 InGetter) [0x00000] in <filename unknown>:0
at Boris47.PenetratorItem_Dildo.GetPenetratorBaseWorldSpace () [0x00000] in <filename unknown>:0
at Boris47.PenetratorItem_Dildo.get_PenetratorBaseWorldSpace () [0x00000] in <filename unknown>:0
at Boris47.PenetratorItem_Dildo.UpdatePenetratorData_Update () [0x00000] in <filename unknown>:0
at Boris47.PenetratorItem_Dildo.UpdateInternal (Single InDeltaTime) [0x00000] in <filename unknown>:0
at Boris47.ComposedAtomItemBase.Update (Single InDeltaTime, Boolean InShowItemsParts, Boolean InShowItemsCurve) [0x00000] in <filename unknown>:0
at Boris47.ComposedAtom.Update (Single InDeltaTime) [0x00000] in <filename unknown>:0
at Boris47.DeeperPlugin.ComposedAtomsUpdate (Single InDeltaTime) [0x00000] in <filename unknown>:0

1746647460887.png


These are my session plugins and user settings
i have lots of session plugins but most of them aren't enabled. I only selectively turn on some when needed.
currently i'm limiting my framerate to 20fps, when editing so that i don't waste as much power.
1746647663977.png

1746647686792.png

1746647715131.png

1746647738756.png

1746647763990.png

1746647833846.png


Now on an empty scene, it goes on an endless loop when i try to activate the plugin
1746648022377.png
 
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Are you able to make this compatible with Dildo Language? it uses CUA's but is very powerful.
it was just updated to report to other plugins the girth of the orifice. It would be nice if it worked with deeper!
It doesn't seem to work and recognize it right now, i named the atom "dildolanguage"
1746651552355.png
 
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Very good plugin. It is similar to OpenUp, but unlike OpenUp it consumes much less resources and has much more possibilities. But in terms of penetration morphs OpenUp is seriously winning. Is it planned to put custom morphs in the Enlarger function? Or is there any way to add custom morphs at all? I tried to manually add them through editing the script file, but I didn't see anything except morph loading error
 
i'm wondering how to get the mouth to not open so wide and actually only open as much as needed?
I have Bodylanguage on the female, but don't truly need it, should i remove that plugin? I'm not sure where the conflict is but it seems that there are enlargers working at the same time.
whats the best way to resolve this?

1746672125787.png
1746672184726.png
 
Hi alwaysblue,
To increase my plugin compatibility I need more informations about the context where you are using it.
Are there some other plugins that you are using? In order to find a problem and solve it please tell me every step you do before the explosion happen.

Thank you

when colliders manipulator is enabled on the male base atom who was being penetrated it causes physics explosion specially if the penis is bigger than usual
 
boris47 updated DeeperPlugin with a new update entry:

Bugfix and new features

In this update:

- Fixed support for BL and GenCollidersFixer;
- Added support for DildoLanguage;
- Added support for Primitives:
- Capsule as Penetrator;
- ISCapsuleas Penetrator;
- ISTube as Receiver;
- Tring a fix a issue for native dildo in same cases;
- Updated labels in order to understand where data are serialized:
- [S|L] Scene and Look
- Scene Only
- [L] Look Only
- [DEV] Are dev controls, they are not stored

Improved major stability.

Read the rest of this update entry...
 
It's great to use, but it would be nice to be able to split the script into smaller parts and make it a person script.:cry:
 
Haven't even tried the latest version yet but have to say thanks for implementing the changes we've been requesting, excited to test it out!
 
boris47 updated DeeperPlugin with a new update entry:

Scene plugin

Important update for DeeperPlugin:

I worked hard these days in order to bring Deeper as scene plugin, and here we go, this new release allow users and creators to use the same file for session or scene plugin.

Rule: If the loaded scene contains deeper plugin as scene plugin, even if the script is not enable, the session instance will not operate.
This way if scene designer wanted the plugin to be disabled, the choice is preserved.
The session plugin return to operate normally, and scanning...

Read the rest of this update entry...
 
Great work Boris, glad to see you evolving the add-on and resolving the stored sliders issue.
 
I see many people in this thread are much more advanced, but can someone explain what a new person needs to do to make this work? Like, "First make it a session plugin, then..."
Because following the pictures doesn't make it clear what is needed and why its needed.
 
Am I missing something here? Most things are working fine while inside her, but once out again, it completely disables the male member. I usually keep the base as locked, for quick and somewhat smooth action, which is then switched to off... Kind of annoying when coming at her at an angle and the rotation suddenly sods off, so if anyone knows a solution to this, thank you.
 
Am I missing something here? Most things are working fine while inside her, but once out again, it completely disables the male member. I usually keep the base as locked, for quick and somewhat smooth action, which is then switched to off... Kind of annoying when coming at her at an angle and the rotation suddenly sods off, so if anyone knows a solution to this, thank you.
Use Boris47.DeeperPlugin.7or the following version,Do not use Boris47.DeeperPlugin.9
I also encountered this situation, but now I can only solve it like this
 
good job. May I ask what plugin is used to implement X-ray in the picture?
 
Hello Boris! I'm working on a big scene that utilizes OpenUp and AutoGensThruster, but I have also been using your Deeper plugin since its first release. I had no problem to run all those plugins together in your previous versions, but it seems that in the newest version, the automatic thrust function by my AutoGensThruster gets turned off every now and then, and I found that it could be the Deeper plugin that causes this (I turned off the plugin and then there were no issues). More specifically, AutoGensThruster controls the PenisBaseControl position and I think it gets turned off (The control literally goes into the "off" section) whenever Deeper senses that the penis might end up outside the area. I tried to check if it had anything to do with your recent version working with collider detection, but I am at my wits end when it comes to the troubleshooting. Could you tell me if there was something like this added to your scenes? And if no solution is found, could you send me a previous version (maybe version 7 or 9 of the var) so I can continue my work? Thanks in advance!
 
The collider resizing seems to have trouble at some point when you resize the base actor, overshooting the collider lengths when scaled up, and undershooting when scaled down.
The collider radius appears to work just fine, so I'm not sure why this one is misbehaving.
 

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How do I adjust the way a dick clips through the woman's upper lip during oral or the front of her body during sex?
 
Hi all, sorry to answer all of you just now.
I see many people in this thread are much more advanced, but can someone explain what a new person needs to do to make this work? Like, "First make it a session plugin, then..."
Because following the pictures doesn't make it clear what is needed and why its needed.
Hi Shylock,
the initial plugin purpose was only to be a session plugin, so to be added to session plugins and used all the time in all contexts.

Starting from the 1.1.0 update, Deeper is now supported also as scene plugin, so now creators can integrate it directly into the scene and common user, downloading it as scene dependency, use the scene normally, without any manual interaction.
So if you are a creator and want your scene to use Deeper it's best to use it as scene plugin, that should be only requirement, otherwise if you want to Deeper beign used on every scene you open, just attach it as session plugin and done.
In case some of you doesn't know how to use as session plugin:
1747553238670.png

Optionally, in order to have it run on every VaM app launch, after addid it as session plugin, save the default in this way:
1747553395785.png

good job. May I ask what plugin is used to implement X-ray in the picture?
Hi qwqw771, I used the stopper xray plugin :cool:
The collider resizing seems to have trouble at some point when you resize the base actor, overshooting the collider lengths when scaled up, and undershooting when scaled down.
The collider radius appears to work just fine, so I'm not sure why this one is misbehaving.
Hi Dombl, thanks for telling me this, I'm going to release the hotfix today
How do I adjust the way a dick clips through the woman's upper lip during oral or the front of her body during sex?
Hi Shylock, most of the times it depends of proportions of gen bones portions, my GenColidersFixer is a good choice most of the times, not absolutely perfect, but more reliable than native colliders.
In case you are not using it, my advice is to use GenBonesFixers morphs together with the Draw Ref Verts enabled
1747562855193.png

to move the controllers of genital male area between the circles.

Before:
1747563024637.png

After:
1747563142245.png
 
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