• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
DANMENZ(Penis and Vagina Animatable Asset)

Assets + Accessories DANMENZ(Penis and Vagina Animatable Asset)

Download [19.88 MB]
Sorry. I lost most of my Untiy data the other day due to a server error.

This asset does not use physics, the Blendshape feature should be implemented in a DCC tool like Blender, not Unity.
I see, so all animations are created in blender, imporitized in uniti, collisions added and that's it? Any instructions on how to asset?
 
I see, so all animations are created in blender, imporitized in uniti, collisions added and that's it? Any instructions on how to asset?
The official unity documentation will be helpful.
It is the only one available. Because unity physics sucks and no one uses it.
 
I used ShaderForge to create custom shaders.
I think it was a depth buffer setup, but I can't remember the details as I created this asset a long time ago.
How did you manage to get it to render on top of everything?
 
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