Cuff and Chains

Assets Cuff and Chains

Spankimus

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Spankimus submitted a new resource:

Cuff and Chains - Working physics chain and cuff combination

Unchained.assetbundle for VAM. I am re-releasing this great asset from rezzabae for an upcoming scene. The physics on this are just superb and one of the only working examples of well-written scripts and physical designs for this I can find at all. It's truly great work, I'd love to be able to find this guy and see what else he could make but can't find anything he's done in years or find any contact so I've modified these scripts slightly to make them a bit better, primarily removing the...

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Somehow repackaging this and releasing it under my own ID has broken it, I will endeavour to find the original and see what the issue is. I expect it's licensing as usual, what a pain.
 
It is still working in 2 projects of mine that are from June, but I can assign the 1st Unity asset (the procedural chain) on the colar (the second unity asset). Is that what you are finding?
 
It is still working in 2 projects of mine that are from June, but I can assign the 1st Unity asset (the procedural chain) on the colar (the second unity asset). Is that what you are finding?
I think it's OK, not sure if I managed to re-release it, can't remember now!
 
I think it's OK, not sure if I managed to re-release it, can't remember now!
So, I use this in a few projects and on a new one it didn't work. The colar could not see the chain (the CUA was not visible in the plugin). So I tracked it back after reading your reply. I tried it in a different project, and it worked fine. Then I tried it on an earlier iteration of the project it wasn't working on, and it is working. Something I did in that project broke the plugin's connection to the other CUA. Even replacing the CUAs didn't work. Starting over fixed it. I hope this helps others if they worry it is broken. it's not broken, though IDK what I did to damage it in that project.
 
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