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CUAShadowFixer

Plugins + Scripts CUAShadowFixer

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Can we make that CUAShadowFixer automatically applied to all CustomUnityAssets in the scene ?
 
Great, you made the same thing what I tried to make, but better :D Mine assetbundle is 32 Mb, contains custom lux shader and do not work with bakery.
And yeah, would be nice to have scene plugin to replace shaders for every cua.
 
Can we make that CUAShadowFixer automatically applied to all CustomUnityAssets in the scene ?

I'll try to make this feature!

Great, you made the same thing what I tried to make, but better :D Mine assetbundle is 32 Mb, contains custom lux shader and do not work with bakery.
And yeah, would be nice to have scene plugin to replace shaders for every cua.

Thank you! I have several of your plugins that I use all the time, great work on those 😁
 
Mxx updated CUAShadowFixer with a new update entry:

v2 - Scene-wide mode / per-CUA tuning / Cached conversions

  • Scene-wide mode: Add CUAShadowFixer.cslist on an Empty atom (or load it as a Scene or Session Plugin) and it fixes every CustomUnityAsset in the scene at once. Put it on a single CUA atom and it works exactly like before. A new Scene CUAs tab lists every CUA with a checkbox (plus Include all / Exclude all), and the list keeps itself up to date as you add, remove, or rename CUAs.
    SPOILER="Scene-wide mode Tab"]View attachment 603215[/SPOILER]...

Read the rest of this update entry...
 
super usefull plugin! also something that might be cool to have on it would be the possibility to add a function to make objects double side render so objects that are transparent in one side can render back too to fix light leaks , its a tedious process to add boxes all over an enviroment to fix leaks 😅.

edit: here's why i came with this suggestion , in order to have an external light that cast shadows to the inside i have to duplicate the enviroment and use cua editor on the second enviroment so i hide all the enviroment and leave only windows active so enviroment 1 with shadow fix i hide the windows , this is because i can't use the force cast shadows because this enviroment doesn't have external walls .
VaM_2026_07_02_03_26_46_569.png

VaM_2026_07_02_03_26_37_179.png
 
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super usefull plugin! also something that might be cool to have on it would be the possibility to add a function to make objects double side render so objects that are transparent in one side can render back too to fix light leaks , its a tedious process to add boxes all over an enviroment to fix leaks 😅.

edit: here's why i came with this suggestion , in order to have an external light that cast shadows to the inside i have to duplicate the enviroment and use cua editor on the second enviroment so i hide all the enviroment and leave only windows active so enviroment 1 with shadow fix i hide the windows , this is because i can't use the force cast shadows because this enviroment doesn't have external walls .
View attachment 603708
View attachment 603707

Really good suggestion! And your method of using a second cua with cua editor or using cubes sounds all too familiar. I'll work on it soon
 
Mxx updated CUAShadowFixer with a new update entry:

v3 - QoL feature: no more light leaking + Faster on bigger scenes

  • Two-sided shadow casting (fix light leaks)
    New toggle in the Fix Shadows tab. A lot of environment light leaks come from single-sided walls. The wall only casts a shadow from the front, so light (such as a directional light) spills through from behind. Turning on "Two-sided shadow casting" makes sure all meshes cast shadows from both faces, sealing those leaks while still keeping the backside see-through. You no longer have to place your own cubes or...

Read the rest of this update entry...
 
@BooMoon I've added a new toggle that makes all faces/walls cast shadows from both sides. If there are some walls you still want to have light come through, you can use the face-hide feature on those specific walls. Also note that windows might block light too after hitting the toggle, but using the face-hide on the outside face will let light shine through it again :)
 
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