Question Creating custom morph with ZBrush - problem

JackyCracky

Professional Creator
Featured Contributor
Messages
131
Reactions
2,362
Points
93
Website
www.patreon.com
Twitter
JackyCrackyX
Patreon
JackyCracky
Hi everyone,

I have a question which I hope someone can help me with.
I noticed - when I'm creating my own morphs in ZBrush - when I use these morph in VAM, they change the teeth a bit and slightly changes the flow of the model.
Just slightly... the adjustments on the body and face are so small that I don't mind, but the teeth are looking a bit weird. It looks like they get rounded off a bit...
I tested it by exporting a base Gen2 model from DAZ, with mesh resolution to 0. Importing this model to ZBrush. Then exporting it again as obj without changing anything.
Then loading it in DAZ as morph and saving it etc.
Just the basic workflow for creating a morph asset, without changing anything on the model. And it still seems something is happening because the problem persists.
Below are two screenshots with the morph not active and the morph active as you can see.
Hope someone know what's going on.

Teeth_01.jpg

\
Teeth_02.jpg
 
Nevermind everyone, I fixed it.
It was an export from DAZ problem I think.
Except for changing subdivision level to 0 etc.
You also really have to change the "Resolution Level" to "Base". (Dropdown menu within the "Mesh Resolution" tab).
And I changed SubDivision Normals to Preserve Cage.
 
Upvote 0
In zbrush, after I sculpted the obj model exported from DAZ in a higher polygons and then I import it back to DAZ. It failed which tips me that "GEOMETRY ERROR". It there a solution that allow us to sulpt with zbrush in a higher polygons and then perfectly import into DAZ?
 
Upvote 0
In zbrush, after I sculpted the obj model exported from DAZ in a higher polygons and then I import it back to DAZ. It failed which tips me that "GEOMETRY ERROR". It there a solution that allow us to sulpt with zbrush in a higher polygons and then perfectly import into DAZ?
Nope, can’t subdivide the base resolution gen 2 mesh. Stay at base resolution. Don’t subdivide. You can use dynamic subdivisions if you want, those aren’t translated into the mesh.
 
Upvote 0
Nope, can’t subdivide the base resolution gen 2 mesh. Stay at base resolution. Don’t subdivide. You can use dynamic subdivisions if you want, those aren’t translated into the mesh.
thanks bro. "DYNAMIC SUBDIVISIONS" do solve the problem. I'm a green hand in these 3d softwares, so not way familiar with these functions.
 
Upvote 0
Back
Top Bottom