I have a mocap animation in the @Acid Bubbles Timeline plugin of a model just moving around gradually like they're waiting for something. I guess you would call this an "idle" animation. But the very end body position of the animation does not exactly match the start. This means that on "loop" there is an annoying jump at the end as it starts over again. This is Anim 1.
To fix this I had the idea of creating a second animation (Anim 2) that copies all the keyframes in Anim 1 but I reverse them in Anim 2, so in theory if I play Anim 1 and 2 together I should have a seamless loop because the last frame of Anim 1 is the same as the first frame in Anim 2. Because this is an idle animation it shouldn't matter if the model is moving backwards, or so I assume.
My problem is that I can't figure out how to play Anim 1 and 2 together so that they play as a seamless loop until I stop them. Logically I assumed the "Play All" button in Timeline would well, play all of the animations I have loaded, but it does not. It just plays Anim 1 over and over.
I know there must be a way to link several animations together so they play as one but for the life of me I can't figure this out. Please help!
To fix this I had the idea of creating a second animation (Anim 2) that copies all the keyframes in Anim 1 but I reverse them in Anim 2, so in theory if I play Anim 1 and 2 together I should have a seamless loop because the last frame of Anim 1 is the same as the first frame in Anim 2. Because this is an idle animation it shouldn't matter if the model is moving backwards, or so I assume.
My problem is that I can't figure out how to play Anim 1 and 2 together so that they play as a seamless loop until I stop them. Logically I assumed the "Play All" button in Timeline would well, play all of the animations I have loaded, but it does not. It just plays Anim 1 over and over.
I know there must be a way to link several animations together so they play as one but for the life of me I can't figure this out. Please help!