Hey there,
I was a little bored and tried to create a ghost Character. At first everything worked as planned. I use Luminestrial's Figure Designer scene because of the good lightings. Then i added the HideSkinByMask plugin which makes most of this character invisible. Next I alpha'd all the remaining face parts and added the geoshell oily skin by SupaRioAmateur and played around with the settings to create a ghostly, see-through appearance.
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At first it turned out pretty nice and I was happy with the result. But when I loaded him into another scene He looked absolutely terrible. There were artifacts all over the body
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I figured out that the "Global Illum Master Intesity" in scene lighting has a big impact to this. if i turn it from 0.1 to 0 (which is standard in the character creation scene) it gets a little better but they are still there and make the whole thing look ugly
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If you look closely to the creation scene u can also notice these artifacts but i guess the good lighting hides them a bit. I would like to make it work in all Environments and Lighting situations. I also played around with the performance tab and turned everything up to the max and down to the minimum but i can never get rid of this shit. Does anyone of you have an idea how i can solve this?
I was a little bored and tried to create a ghost Character. At first everything worked as planned. I use Luminestrial's Figure Designer scene because of the good lightings. Then i added the HideSkinByMask plugin which makes most of this character invisible. Next I alpha'd all the remaining face parts and added the geoshell oily skin by SupaRioAmateur and played around with the settings to create a ghostly, see-through appearance.

At first it turned out pretty nice and I was happy with the result. But when I loaded him into another scene He looked absolutely terrible. There were artifacts all over the body


I figured out that the "Global Illum Master Intesity" in scene lighting has a big impact to this. if i turn it from 0.1 to 0 (which is standard in the character creation scene) it gets a little better but they are still there and make the whole thing look ugly


If you look closely to the creation scene u can also notice these artifacts but i guess the good lighting hides them a bit. I would like to make it work in all Environments and Lighting situations. I also played around with the performance tab and turned everything up to the max and down to the minimum but i can never get rid of this shit. Does anyone of you have an idea how i can solve this?