I am reporting the benchmark results for my rig:
17-14700K - undervolted, not OC
64GB DDR5 (2x32GB PC5 48000) - no mod
Gigabyte 4080 - no mod
SteamVR with HTC Vive (the OG Vive, not the Pro etc)
I used the following .ini parameters for BOTH threads AND threadsVR:
computeColliders=16
skinmeshPart=16
skinmeshPartMaxPerChar=16
applyMorphs=16
applyMorphMaxPerChar=16
affinity=1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16
engineAffinity=9,11
Note that the engineAffinity is specific to my CPU whose fastest cores are 4 and 5. Your 14700K CPU "may or may not" be different. (I did NOT disable hyperthreading).
Here are the two Base results
for desktop:
View attachment 341636
and VR:
View attachment 341637
The following are the results after applying the Performance Patch:
desktop:
View attachment 341638
VR:
View attachment 341639
Interesting that in DT mode, the gain in peak performance is huge, but the average FPS gained was moderate. In VR, there was little difference.
I am still re-reading Sir Turtle's various treatises on how FPS in VR works. Since as you can see, my results dips below 90FPS a lot, the result is that I am constantly seeing 45FPS in VR. I want to better understand what to do next if anything.
In conclusion, mucho mucho gracias to Sir TurtleBackGoofy, a true scholar and a gentleman. My rest of the day is occupied, so I'll come back to this very interesting thread later.