After a few long sessions in VR, I have no issues to report so far. Performance has been more stable compared to patch 12, heap size growth is vastly slower than vanilla when using plugins that induce a "leak", and stutters are indeed way less frequent. No significant FPS problems that I can see, with Desktop in particularly being buttery smooth. Unlike @raven37 , I haven't had issues with or without Naturalis (I'm using everlaster.Naturalis.64.var). PC build and settings used:
I did get bluescreened in Desktop Mode during a VAM session with patch 13b1, but that could have been due to any number of things not related to the patch. Other very long Desktop sessions with the patch have been rock-solid. I'll be getting more experimental and will report back with any issues or improvements I find.
EDIT: Had forgotten to mention which Windows version I'm on (10 Pro).
i9-13900K (no overclocks) - RTX 4090 (no overclocks) - 64 gigs of DDR4 at 3600MHz - SSD with more than 100 gigs available at all times
Windows 10 Pro
Meta Quest 2 via Virtual Desktop, bypassing SteamVR, refresh rate 72hz
Physics rate at 72hz and update cap at 2
Process Lasso with Performance Mode induced on VAM process, no other adjustments to affinity or anything of the sort, hyperthreading is on
Complex Scripter-powered VAM scene using several instance of Timeline for joint-driven animation, state machines, and parameters for a shitload of other plugins.
Boot.config:
gfx-enable-gfx-jobs=1
gfx-enable-native-gfx-jobs=1
wait-for-native-debugger=0
No changes made to SkinMeshPartDLL.ini
Windows 10 Pro
Meta Quest 2 via Virtual Desktop, bypassing SteamVR, refresh rate 72hz
Physics rate at 72hz and update cap at 2
Process Lasso with Performance Mode induced on VAM process, no other adjustments to affinity or anything of the sort, hyperthreading is on
Complex Scripter-powered VAM scene using several instance of Timeline for joint-driven animation, state machines, and parameters for a shitload of other plugins.
Boot.config:
gfx-enable-gfx-jobs=1
gfx-enable-native-gfx-jobs=1
wait-for-native-debugger=0
No changes made to SkinMeshPartDLL.ini
I did get bluescreened in Desktop Mode during a VAM session with patch 13b1, but that could have been due to any number of things not related to the patch. Other very long Desktop sessions with the patch have been rock-solid. I'll be getting more experimental and will report back with any issues or improvements I find.
EDIT: Had forgotten to mention which Windows version I'm on (10 Pro).
Last edited: