KingFlippyNips
New member
Hey Everyone! I've had some experience in Blender and I wanted to try my hand at making/importing clothing into this game. I've already done some research of my own and read several articles on this site about importing clothing. I know that you can use the red/black sim mapping to import a form of cloth simulation to your materials.
My current project is supposed to be studded with metal studs along the surface of the material. I figured that setting the mapping for the studs to full red would make them keep their shape but when I bring them into the Vamx Clothing Creator, it looks like someone crumpled them all up as if they were made out of paper. Am I not understanding the SIM maps or is there something else that I need to us to force items to keep their form upon import?
My current project is supposed to be studded with metal studs along the surface of the material. I figured that setting the mapping for the studs to full red would make them keep their shape but when I bring them into the Vamx Clothing Creator, it looks like someone crumpled them all up as if they were made out of paper. Am I not understanding the SIM maps or is there something else that I need to us to force items to keep their form upon import?