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VaM 1.x Clothing Creation for Alt-Futa and extreme proportions

Threads regarding the original VaM 1.x

Abowkrass123

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Dec 31, 2025
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Hi Community,

I'm still a beginner in this thing but I'm willing to learn and give my best to be able to give the community back.

In Vam I have normally lots of clipping issues because almost all my morphs have huge proportions and I also like to use the AltFuta Plugin for my morphs which makes finding appropriate clothing even trickier.

So I started to dig into clothes creation and I have done some tests but it seems somethings still don't click. The clothing once imported to Vam seems to be always a bit off and too big for my VAM character (see attachment). The quality is not so important to me because first I need to see some success with my workflow. The funny thing is, the same clothing is clipping really hard in Blender but in VAM Clothing Creator it is way to big for the model. I'll attach another image for you to see the blender perspective. It seems like the clothing is inflated and doesn't sit tight enough on the model

I have exported a .obj of one of my character morphs since I was thinking there is no point to create clothes for the Genesis 2 Base Model. I have imported the model to daz and chose "Modo" preset when importing the .obj. From there I have exported from daz to blender (I chose daz Studio as preset).

Finally I have my character model in Blender to use it as a reference. From there I have created a mesh for the clothing. After I was done I exported the mesh to daz. in daz I did a quick check if the clothing would fit to A) my character model and B) also how it would look on a Genesis 2 Model. After that I have created a .duf file to be imported for VAM.

I'm thinking I messed somewhere up when it comes to model export/import, but I'm not sure since I just started yesterday with the creation thing.

I really tried to google my way through and also tried to consult chatgpt but he was hallucinating like crazy.

Maybe some more knowledgeable can help!

Thanks for your time
 

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Just to give context what I have tried:

created the clothing in blender with offset from the target model (my character morph) -> didn't help
created the clothing without any offset at all -> didn'thelp at all, clothing is still too big for the model in VAM
created multiple versions of my character model - > didn't help
tried multiple presets when importing character model to daz -> poser preset made my character approximately 3 times bigger then the standard Gen 2 Base Model, "daz studio preset 1cm" made my imported character model extremely tiny. Only modo preset (1m) helped my character export in having a 99,8% height-similarity to the standard Genesis 2 Basemodel (my character moprh is a little bit shorter, idk why I have never changed the characters overall scale when creating the morph)

I'll attach an image of my base character in white and the genesis 2 base model side by side, the genesis 2 base model is like 2 cm taller maybe that's why????
 

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