• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
Chloe Touch (simple touch reaction scene)

Scenes Chloe Touch (simple touch reaction scene)

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Acid Bubbles

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@FearFactor you absolutely can, you won't have fingers control by the VR hands work, just make sure collisions are on (in the menu bar)
 
This is a great concept. Will you be expanding the touch points and reaction animations?
 
@thanos no, sadly in VaM there aren't that many available triggers, it's possible to add more but I already have quite a lof of scenes in the backburner and plugins waiting to be finished, so I don't plan on expanding this specific scene short term. Maybe later though, those are fun to create and interact with :) Maybe it'll inspire others to create more complex interactive scenes like this!
 
This is great, but I can't seem to find the triggers that move the idle animation state to React Lip and L/R Nipple when touched. Where are the triggers located?
 
Left & Right nipples, as well as the lips. If you see there's indeed a collision but nothing happens, check in your error logs, maybe you're missing a dependency?
 
Stupid question? I am using Vive controller and I am having an issue where only my Vive controllers show up in the game. I tried toggling the show VR hands on the panel in the demo but nothing else happens.

Does anyone know how to set Vive controllers to have hands?
 
This is the settings for it. You can also use the hand icons in the bar at the bottom (FYI the FPS is low because I'm currently loading something)

1618452029514.png
 
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