A long time ago I was told to edit the physics of the character that I wanted more movement out of. I was told to edit the "Hold Position Spring" and "Hold Rotation Spring" to follow the nodes more closely, and for a great length of time that worked. Another trick that seemed to work was tying both left and right thigh controllers to the hip controller via "Parent Link" and then editing the "Hold Position Spring" on each.
However, this no longer seems to work anymore, especially with mocap scenes. Ispinox, KittyMocap, PrimeMocap, and many other creators' scenes are not affected by changing the physics values of the individual character atoms anymore. Is there a fix for this or am I overlooking something super obvious?
I have already tried offsetting the timeline via "Offset" and "Move Relative to Root" functions but both only change the starting position and does not change any other keyframe.
Is there anything that I can do to get more movement out of these mocap character atoms?
However, this no longer seems to work anymore, especially with mocap scenes. Ispinox, KittyMocap, PrimeMocap, and many other creators' scenes are not affected by changing the physics values of the individual character atoms anymore. Is there a fix for this or am I overlooking something super obvious?
I have already tried offsetting the timeline via "Offset" and "Move Relative to Root" functions but both only change the starting position and does not change any other keyframe.
Is there anything that I can do to get more movement out of these mocap character atoms?