I just finished a scene I wanted to release and I've got that weird issue again where the package won't let me hit the finalize button because it says the sound files are missing, but they are clearly not missing. I had this happen before and I don't recall ever solving it when it happened the first time. Has anyone else experienced this issue? When I Prep Package, it shows me the sound files that need to be added, then when I hit the "Fix" button, it adds the sound files to the list above, but then it won't let me final and says the sound files are missing, after it just added them!
If anyone else has had this issue, were you able to resolve it? Is there a way to manually force the package to go ahead and finish? Is there somewhere I should be storing the sound files other than the "Custom/Sounds" folder? The previous scenes that I remade used all the same sound files out of the same folders and they packaged up just fine.
I don't get it, unless the plug-ins I am using are causing the problem. The plugins I am using are the ExpressionRandomizer.cs, the bvtcr.SoundRandomizer.1.var, CycleForce.cs, and RandomAudio_BuldLoader.CS. Are any of these known to cause my issue?
If anyone else has had this issue, were you able to resolve it? Is there a way to manually force the package to go ahead and finish? Is there somewhere I should be storing the sound files other than the "Custom/Sounds" folder? The previous scenes that I remade used all the same sound files out of the same folders and they packaged up just fine.
I don't get it, unless the plug-ins I am using are causing the problem. The plugins I am using are the ExpressionRandomizer.cs, the bvtcr.SoundRandomizer.1.var, CycleForce.cs, and RandomAudio_BuldLoader.CS. Are any of these known to cause my issue?