• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

Build-in Animator

zzzAAAzzz

New member
Joined
Aug 17, 2020
Messages
18
Reactions
2
Hello,

I'm still discovering the differences between animation systems available in VAM and sometimes I get lost. Please explain me what is exactly available via the Person-Animation tab in the "Animation Selection" window. You can find there a dozen or so of nice animations, do I understand right that it's a third animation system (UNITY native?), independend from animation patterns and timeline? Is it possible to add new animations to that list, if so, how? Are those animations editable?

All I've found searching the web is that several months ago the list has contained only one animation and meshedvr considered it an "easter egg", a feature not deleted from an earlier version. However according to the trello develompment schedule, it has been updated recently (in December) and many new animations has been added. So is that rather a legacy feature not worth to investigate any further, or the future of VAM as a new animation system?

Is it documented anywhere?
 
Its at third animation system imbedded into VAM
 
Back
Top Bottom