Better performance with multiple people in scene.

Eisram

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Hello fellow VR pioneers,
is there any way to improove fps with 5+ people in a scene?
I already disabled physics, collision and softbody physics, aswell als hair for every person.
I still only get ~30 fps.
Is it possible to convert a person to customUnityAsset, to reduce the performance hit?

any help is much appreciated :)
 
Hello fellow VR pioneers,
is there any way to improove fps with 5+ people in a scene?
I already disabled physics, collision and softbody physics, aswell als hair for every person.
I still only get ~30 fps.
Is it possible to convert a person to customUnityAsset, to reduce the performance hit?

any help is much appreciated :)
You can export VAM girls to Unity and make a CUA, but you need to add hair. Here are some examples
Gym (2 VAM girls rest CUA)
https://mega.nz/file/RLwShbBK#QQqEa5S_OF1p73e5DOX1iWtFz-gYpA0YoSopqOirAr4

Dancers (DAZ girls CUA..One VAM girl)

CUA Test...CUA on Left Original on Right

Dressing Room all CUA's

CUA Test with different animations
 
You can export VAM girls to Unity and make a CUA, but you need to add hair. Here are some examples
Gym (2 VAM girls rest CUA)
https://mega.nz/file/RLwShbBK#QQqEa5S_OF1p73e5DOX1iWtFz-gYpA0YoSopqOirAr4

Dancers (DAZ girls CUA..One VAM girl)

CUA Test...CUA on Left Original on Right

Dressing Room all CUA's

CUA Test with different animations
Thanks for your answer!
Is there a tutorial on how to do this?
Converting A Person to CUA?
 
There is a general tutorial how to get stuff from Unity in, but its not specific to characters:
 
There is a general tutorial how to get stuff from Unity in, but its not specific to characters:
Thanks for the reply.
Love your work!
I'll give it a try. Yesterday I tried to create an AssetBundle with Unity, so I have gotten this far already, but on clicking build in the "Asset Bundle Browser" Unity plugin, it didnt create any file in the output folder.
I followed this tutorial:
I would try your tutorial now and get back if I encounter an issue.
 
This is what i do.
1. Export vam model as obj.
2. Import into blender then export as fbx.
3. Import into mixamo.com to get rigging and animation. Export as fbx
4. Import into unity, use legacy material, make animation huminoid, loop animation.
5. Save all animation controllers into one folder and use them on each new import.
6. Create prefab then assetbundle.
7. Adjust speeds so they dont all start at the same time
 
This is what i do.
1. Export vam model as obj.
2. Import into blender then export as fbx.
3. Import into mixamo.com to get rigging and animation. Export as fbx
4. Import into unity, use legacy material, make animation huminoid, loop animation.
5. Save all animation controllers into one folder and use them on each new import.
6. Create prefab then assetbundle.
7. Adjust speeds so they dont all start at the same time
Hello, what if our character have some clothes ?
 
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