To add some more scenes: Pretty much every environment from Damarmau is great for this.
Free
hub.virtamate.com
Shameless self-promo, I made some scenes for showcasing looks too
Scenes - Showcase Photography Scenes - Sunset Forest, Cyberpunk Room
This is a collection of well-lit beautiful environments that can be used to showcase looks or photography. Just 2 environments for now, but I'll keep updating the collection with new environments. No look is included to keep dependencies minimal...hub.virtamate.comScenes - Black Hole environment: Apocalyptic Relaxation
Do you want environments that don't suck? Too bad!!!? This one sucks really hard, because it's set near a black hole! The environment has a relaxing platform with sofas and glowing trees, surrounded by flowing water, with your colorful home...hub.virtamate.comLooks - Elven Sisters - Vianne and Candice
Looks for cute Elven sisters. They are remixes of the excellent Vianne and Candice by Damarmau. I've reimagined them as elven sisters who went on to take new roles. Vianne, the elder sister, became a forest fairy. Candice, the naughty younger...hub.virtamate.com
For plugins, as mentioned above, CUA Colortone asset and PostMagic with LUT presets are great starting points to make the lighting less flat. Finding the best combo of PostMagic settings and LUT can be tricky, so start with PostMagic presets from scenes you like and start tweaking them.
On top of that you can use Light Options to get sharper and more accurate shadows, plus HPVL to get atmospheric fog lights.
Another idea is to look at how other creators showcase their looks and ta
I will try those ty...I've noticed that models look very different depending on what scene they are in...some scenes they look terrible while in others they look incredible.
I'll play around with this and see what I can come up with...lots of knobs and dials lol...thanks for your input...I appreciate itThe "Scene Lighting" tab right here can help a lot with that particular issue. Particularly for cartoony models, you might want to crank up the Global Illum Diffuse Intensity, but you could also adjust the Unity Ambient Light Color chroma-slider if you don't mind affecting the entire scene. Changing the "Global Illum Sky" option can also wildly alter how VAM's GI system lights everything in the scene, so it might be wise to start with that and then tinker from there.
View attachment 378948
Obviously the actual individual lighting atoms also make a huge difference but this tab right here will generally help with accommodating all model types & texture sets, regardless of the scene's atom setup.
Other good resources to customize the visuals are PostProcessing by moyashi, and PostMagic by MacGruber, but these can sometimes introduce other issues to your scene, some fixable (depending on your familiarity with the tools/bugs) and some not.
I will try those ty...I've noticed that models look very different depending on what scene they are in...some scenes they look terrible while in others they look incredible.
Pixel Lights Count
in Performance tab. Most complex lighting scenes have 4+ lights, so make sure this value is set to 6. Else VaM just disables some lights and scene ends up looking flat and weird without shadows.I will play around with that...Appreciate it tyYeah, could just be lighting setup is different across scenes. Another setting affecting your overall lighting isPixel Lights Count
in Performance tab. Most complex lighting scenes have 4+ lights, so make sure this value is set to 6. Else VaM just disables some lights and scene ends up looking flat and weird without shadows.