Question Behavior + Personality that allows person root movements?

VRmatt

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I use CUE mostly with Emotion + Glance.
Its ok for already arranged characters. But I find the hands get linked randomly, and within a short time, the animation and physics are all whacked out and going crazy.
Is there a 'personality' or movement plugin, etc, or any mix that allows self ROOT movement/rotation automatically?

Kneeling or bending over without getting totally stuck would be a bonus.

Probably would require a cutom joint preset.

Thoughts?
 
I don't really understand why you would need root motion for what you're describing, could you show a video of the case?

And what you're asking for is "kind of" impossible (or would require insane maths to estimate a proper motion. If you prefer, a root motion is based on the animation you have. The root itself, as no idea what you're trying to animate... that's why generally root motion is generally coded to work with a blend tree (or similar) that reacts and plays back the needed animation depending on the root motion (generally triggered by the inputs).

You could, technically, estimate/compute the intention of a motion by looking at all the bones, controllers, their orientation and their position ( ie: Boston Dynamics robots keeping balance when they are pushed ). But, no plugin of that sort has ever been released ( there was Comply, but that's not really what you're asking for ).

Unless you have some sort of scripting to properly handle your root motion depending on your animation... there are no "automatic systems" that can do that just by slapping the plugin on the character.
 
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Lets say, you have a dance or mocap, and you want the character to walk or just take a step to the side.
Instead of moving the bones, relative to the root: I'd like to (hypothetically) have the whole root move, with the animation.
That way - its more intuitive, because the character is always centered on the root (therefore, more chaining and ai behavior is possible).
 
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You'll have to animate the root control itself. It could work in some ways for instance if you have a character walking in a scene you could just have the looping walk cycle and move the root from A to B. If all the action is being done in the same spot for mocap it may work for you but you'll have a lot of work to put in animating it nevertheless. I think you can un-attach and re-attach the root controller also.
Basically animate your root control draw back....making placement adjustments of characters...which can be fixed by adding an empty atom and parenting the root to that atom.
 
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