Question Becoming My Own Patreon Creator - Legal questions

SensationPlayers

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I've been wanting to explore the possibility of creating my own Patreon to make a few extra bucks, because I'm already spending a decent amount of time making scenes for my own personal use, and I figure I could use the content I've made and the skills I've learned to actually do something.

BUT - I want to be ethical and fair of course, and most of my scenes are using assets from all kinds of different sources; some free some paid. I figure anything paid definitely needs permission from the creator to be used in VAM and Patreon specifically.

So I suppose my actual questions are the following:

A - How can I quickly pull a list of all assets I'm using in a scene so I don't accidentally miss something?
I GOT MY ANSWER

B - What assets should I get permission for exactly? I figure it should be:
1: Looks

2: Hair
3: Clothing
4: Plugins

5: Anything "paid" whatsoever
6: Timeline Animations

C - Does any of this matter if I'm selling video/image content instead of VR/VAM experiences?

I GOT MY ANSWER

D - Does any of this matter if I'm just posting FREE videos and images to Pornhub for fun?
I GOT MY ANSWER

I'M NOT TRYING TO STEAL FROM ANYONE - I just want to know if I'm over-thinking things or not even thinking enough about the right things ?
 
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Check the policies section . Everything in the link covers most if not all of your questions.
You can search key words of your questions and get a handful of results. Somebody basically asked the same questions most likely so there is a discussion covering it.
Anything you create using VAM follows the licensing rules no matter the media format, basically same if you found some of those assets in other formats and used them in other applications. Always credit the creators and seek permission where needed. It's kinda a universal understanding so you can google/bing search the license types to get a better understanding.
Get permission for PC and NC licensed assets if you want to use them, CC and FC are free to do whatever whilst crediting the creators.
 
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Thank you so so much. I've done my best to study all of the policies and it all makes a ton more sense now.

The only thing that I'm not clear about is Timeline animations.

The majority of what I do is create my own custom timeline animations using the timeline plugin. Occasionally I'll use a timeline animation that another artist has created - usually a transition of some kind.

1 - ARE ANIMATIONS IN THE TIMELINE PLUGIN PROTECTED IN ANY WAY?
So if I myself hand animate everything in my scene and all other assets are compliant - can I "sell" my scene and not allow others to use the same timeline animation?

2 - CAN A PERSON JUST ALTER EXISTING TIMELINE ANIMATIONS WITH A FEW KEYFRAMES AND SELL THAT?
What's to stop a person from just changing a few keyframes here and there, and then calling that animation their own?
 
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Note also that assets purchased from the Daz store can't be used in Vam for things you want to publish. You can use them on your own machine, but not to publish. The Daz license doesn't allow their assets to be published in a way that allows the end user to extract the original mesh or textures.
 
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Intresting?
Timeline/mocap animations will also be protected under the license of the scene also.
If it's edited in a way which it no longer the same animation then I believe you are free to do as you please. I honestly don't know how much of a few keyframes being changed will equate to it being original to be honest. Tweaking is a bit of murky ground to me. Like if you have a five minute animation and you change the end does that mean the animation no longer is as the original...don't think so, but say you keep the hip motion and change the rest of the animation involving the other body parts.. yeah that can pass.
Fully recreating the animation is a pass.
 
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Yeah that's why it's a weird gray area right?

If I record a video of myself replicating each and every keyframe then is it suddenly "mine"? You can also convert mocap into a timeline animation - so what if someone does that - then just adds some additional/different head/hand movements and then calls the whole thing theirs?

I don't plan on doing any of that by the way - but I can't help but ponder what the rules are there.
 
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then just adds some additional/different head/hand movements and then calls the whole thing theirs?
From what I found this is ok.
You can also convert mocap into a timeline animation
In the industry this can be classed as referencing in spite of everything. They can get away with just saying they animated it tbh and there's kinda no way to prove otherwise.
It can be ok until someone wants to profit off of you tho.
Animation uses all types of referencing methods and even tho it's been ok for years, there is always that one person that will want to try and screws shit up because they think they can profit from claiming things. Remember the Epic games vs the Indvidual's that created the dance moves used in the game Fortnite.
 
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