I might be missing something here so forgive me if I'm wrong, but here's my current situation:
I have two animations. Scene 1 and 2. 1 is programmed to not loop and play 2 when 1 is done. Scene 1's hand node is not linked to anything, and simply turned on, so I can animate it. Scene 2 is a static pose and the hand node is linked to the hip, so I just need to turn on auto thruster and it does the job for scene 2.
My problem is Scene 2's hand seems to inherit Scene 1's hand state (which is ON, not linked to the hip, just on) whenever I use a collision trigger to begin Scene 1. My expected outcome is: Trigger collision > Scene 1 plays (can't turn on AutoThrust) and finishes > Scene 2 autoplays > since 2 is a static pose AutoThrust button can now be pressed and the hand should move with the hip.
But what happens in Scene 2 is the hand does nothing whenever I press AutoThrust button. selecting the Person's hand node reveals it didn't switch to parent linked mode. Using a button to manually trigger Scene 2 works. It confirms that Scene 2 does in fact have a link to the hip, and it animates alongside the hip when I turn on AutoThrust. It's only when I use a collision trigger to go through Scene 1 first where my problem starts.
I have two animations. Scene 1 and 2. 1 is programmed to not loop and play 2 when 1 is done. Scene 1's hand node is not linked to anything, and simply turned on, so I can animate it. Scene 2 is a static pose and the hand node is linked to the hip, so I just need to turn on auto thruster and it does the job for scene 2.
My problem is Scene 2's hand seems to inherit Scene 1's hand state (which is ON, not linked to the hip, just on) whenever I use a collision trigger to begin Scene 1. My expected outcome is: Trigger collision > Scene 1 plays (can't turn on AutoThrust) and finishes > Scene 2 autoplays > since 2 is a static pose AutoThrust button can now be pressed and the hand should move with the hip.
But what happens in Scene 2 is the hand does nothing whenever I press AutoThrust button. selecting the Person's hand node reveals it didn't switch to parent linked mode. Using a button to manually trigger Scene 2 works. It confirms that Scene 2 does in fact have a link to the hip, and it animates alongside the hip when I turn on AutoThrust. It's only when I use a collision trigger to go through Scene 1 first where my problem starts.
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