Thank you man, you're a machine!
Assets like the picture gallery here are awesome for VaM.
• They have ambiance lighting embed in them, captured from the real world thus more photorealistic than prebaked lightmaps from RT archviz models.
• They also have normal maps, specular maps thus still respond to the VaM lighting with shadows and everything.
• You can add vamifier to them to customize it all. Fit it all together. Especially if you're not losing any fancy shaders when you add vamifier.
You can get very good results with those:
May I interest you girls in a project? It involves some nudity.
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Kelly updated (wip). No effects, no RT, no post-processing. Exactly as she is in VR. Look Johnny Glass, my first LightProbe!
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Kelly updated (wip). No effects, no RT, no post-processing. Exactly as she is in VR.
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Anything similar to that and I'd jump on it with both feet. Especially if it has the empty space for any experience that would fit in a room scale VR experience.
Now you can use epiCreatorLite to quickly put a scene together with epiFurniture. Showcased in epiCreator (which is also free and comes with many scenes). This is a set of assets that go well with positions used in popular scenes. Vamifier is...
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Like these rooms do:
Now you can use epiCreatorLite to quickly put a scene together with epiRooms. Showcased in epiCreator (which is also free and comes with many scenes). Good rooms These environments have enough of an open space to fit perfectly for room-scale...
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That combination of furniture fits in either room in that pack, so you can even give the user the option to change the room they wanna be in. Some just a few walls like the cell (high performance). Some with more details in them.
Add the 4spotWide light to the center and you're ready for any scene:
Lighting rigs made with VR and photography in mind Showcased in epiTemplateLite, a scene/tool optimized for Creators, with an interface for VR and desktop, and a selection of multiple performance/quality levels. epiTemplateLite is aimed at...
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(4spot for dramatic lighting with still poses, wide for animation)
All free of course. I don't do paid.
During the conversion, if you create a copy of the model, make it invisible, bring down the poly count, and use that for physics (collusion) and make the visible model free of collusion, it should improve the performance without degrading the quality. That can make it more VR friendly. It's a tip from the guides that are already on the hub.
These types of assets, good mocap animations, and good quality skins are the best thing to happen to VaM. If the animations are preedited to look right without additional colliders and soft physics, they work at a very high performance. It all fits, looks great, performs great.
More of these rooms please ?