• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

VaM 1.x Are there any plugins that can create multiple "scenes" in a scene?

Threads regarding the original VaM 1.x

rimram

New member
Joined
Mar 21, 2026
Messages
8
Reactions
0
Hey everyone, I'm pretty new to VAM, I mainly used Koikatsu before this.

I'm looking for something similar to VNGE in Koikatsu. Basically, I want to create multiple “states” or “scenes” inside a single VAM scene file and jump between them.

For example, each saved state would store things like:

  1. camera position/angles
  2. character poses/animations
  3. clothing or outfit states
  4. object placement/visibility
  5. lighting/environment changes

Then I could trigger or switch between those states during the scene.

Are there any plugins or workflows in VAM that work like this? Thanks!
 
Sounds like SceneDirector might do the trick for you. :)

Also might be worth learning about subscenes within VaM. Can be a little slow to load subscenes but it's good to know how they work for optionality.
 
Upvote 0
Body Language does most of that. Using the pose enter and pose exit triggers, you can control clothing, props, etc.
 
Upvote 0
Are there any plugins or workflows in VAM that work like this? Thanks!

It's more a question of "are you ready to spend a lot of time achieving this?" :p
There is no workflow per say in VAM, there are only tools allowing you to do various things... which includes VAM by itself and the plugins made by the community.

It means it's not gonna be a "one click" thing, but a long process of understanding everything and making it. So, including the one mentionned above:
  • SceneDirector
  • BodyLanguage
  • Timeline
  • VAMStory
  • LogicBricks
  • VUML and ActionGrouper
And natively, VAM includes triggers with actions which covers most basic needs (like pretty much anything you do by hand can be triggered through triggers).
 
Upvote 0
Also might be worth learning about subscenes within VaM. Can be a little slow to load subscenes but it's good to know how they work for optionality.

One warning tho. Subscenes cannot be "crossed scripted" (from the main scene). They are pretty much only worth using for content loading, as most plugin don't even need subscenes to allow creating that kind of "mini scenes".
 
Upvote 0
Back
Top Bottom