i tried it and it does work but only at the present sceneIf you assign all the assets to one parent atom and add the colorscale plugin to it, the parented assets will scale with it. The issue it that the objects positions scale relative to the object too, so unless you are scaling the whole environment, they will move away from where you have them placed.
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ColorScale - Plugins + Scripts -
Attach the plugin (ColorScaleC inside the var package) to a CustomUnityAsset atom to be able to change color/scale on individual components. Coloring is optional in this plugin and disabled by default but can be enabled. For a more feature rich...hub.virtamate.com
thank you but its not what i need, i need a way to scale multiple assets at ones.Please, search the forums before posting, there's a thread for Editing CUA answered a day ago.
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DLUtils - Plugins + Scripts -
Basically this plugin gives some abilities from Unity Editor. Add plugin to builtin asset or CUA or Light, change parameters as you want. DLUtils plugin can: Edit builtin assets or CUA: - turn off All GameObjects - turn off All...hub.virtamate.com
Sorry about that. It's something I noticed this plugin does by accident when I scaled a parent atom. I did test a scene with a few different asset types before I posted and it reloaded the save fine for me. I didn't restart Vam, so maybe it's a session thing? You may have to do it the hard way.i tried it and it does work but only at the present scene
one saved and reloaded everything gets reset to original size my scene got all messed up![]()
i was hoping to avoid thatSorry about that. It's something I noticed this plugin does by accident when I scaled a parent atom. I did test a scene with a few different asset types before I posted and it reloaded the save fine for me. I didn't restart Vam, so maybe it's a session thing? You may have to do it the hard way.
yes sorry if i didn't explain it right, color scale plugin that Origin69 suggested really does what i want but after scene load every atom gets reset to original scale.I'm realizing that in reality you're asking to scale multiple CustomUnityAssets, but MULTIPLE ATOMS, right?
yes sorry if i didn't explain it right, color scale plugin that Origin69 suggested really does what i want but after scene load every atom gets reset to original scale.
i think it was about 4 with color scaleAre you trying to push the asset sizes like crazy nuts or is a somewhat standard 0.5/2/3 times scale?
3 or 4, i'm trying to make a scene with size differences but since scaling person atom lower than 0.300 causes issues i thought to scale up the other person.And with the normal scale slider in the CUA, what would be the size you're aiming for?