Hi.
So, I'm aware of some unsupported / third-party methods for using DLSS / AMD FSR for the current version of VAM. I've had mostly failed attempts, one worked... but produced such bad image quality that just running the game at 480p might have looked better still. But, beyond the subject of third-party / alternative ways to improve performance in VAM 1.x, I wanted to know if - ultimately - the VAM development team is ever planning for perhaps a 'final' 1.x Update, which (in the idea of this thread, would be the point of it) would finally implement in-game (in-VAM) official support for NVIDIA's DLSS and/or AMD's FSR.
There is a "main" reason for this, and it is in fact because of the inevitable, eventual 'transition' period that will occur whenever VAM 2.0 is released. So, let me explain...
When VAM 2.0 will be released, most (if not all?) VAM 1.x mods will _not_ be compatible. Most authors will have to re-do or 'port' their 1.x works into VAM 2.0. I do assume that some authors will do just that, sure. But... obviously, not all will; for various reasons (personal life things, lack of spare time, lack of willpower, no plans to do so, or plain and simple being content enough with VAM 1.x and will stay there for years to come).
So there will be a period of time during which VAM 2.0, despite being technologically-advanced and having all those neat new features and running faster and all that going for it... will still have to " Catch Up " on years worth of VAM 1.x Community Mods. Be it custom characters, clothing, Unity Assets, and all sorts of Plugins, etc. Doing all of that again, will take time. A long time (my estimation is probably along the lines of two years following VAM 2.0's initial release, until it contains a good chunk of all types of mods and VAM 1.x ports done).
Now, DURING that whole transition period, a lot of people will keep "mainly" using VAM 1.x, and perhaps on the 'side' will try out VAM 2.0 from time to time whenever finally some new mod comes out and will slowly - gradually, build up their VAM 2.0 library of content. But as we keep using VAM 1.x "in the meantime" wouldn't it be a good idea perhaps to bring it up a notch or two with a new update?
If we could at least have official DLSS / FSR support for VAM 1.x, then I'm sure it'd make it much more sustainable to keep using for the next year+ or two. Especially as this neat little simulation / VR game that it is grows and grows in popularity BUT... the computers that people have (or keep, since years) are not exactly the one aspect that grows and grows in power. With the current INSANE prices for decent modern computers I wouldn't be surprised if more and more people jump in the VAM bandwagon only to realize that whatever they do can indeed only do so much after doing what the all possible 'optimizations' guides they came across here and on Google told them to do.
Lest you just basically disable every possible Physics-related features, keep a single character in a Scene, have zero backgrounds, 1 Light source and no animation going (well, ok, might be exaggerating a bit but the point is indeed... there's only so much you CAN do past a certain point it's either you need to cut out features for yourself and pay that price, OR hope that maybe one day version 1.x will actually get better, somehow).
That, or 'brute force' it with tons of money, buy the latest greatest hardware there is and gain your precious extra 20 to 50+ fps at the probable cost of thousands of dollars. So... that's why I'm just wondering (but hoping) that if anything, one last update for VAM 1.x could actually be done, to bring DLSS and FSR support for it. It would help greatly.
Yay? Nay? Not actually possible? Maybe?
Just crossing my fingers.
So, I'm aware of some unsupported / third-party methods for using DLSS / AMD FSR for the current version of VAM. I've had mostly failed attempts, one worked... but produced such bad image quality that just running the game at 480p might have looked better still. But, beyond the subject of third-party / alternative ways to improve performance in VAM 1.x, I wanted to know if - ultimately - the VAM development team is ever planning for perhaps a 'final' 1.x Update, which (in the idea of this thread, would be the point of it) would finally implement in-game (in-VAM) official support for NVIDIA's DLSS and/or AMD's FSR.
There is a "main" reason for this, and it is in fact because of the inevitable, eventual 'transition' period that will occur whenever VAM 2.0 is released. So, let me explain...
When VAM 2.0 will be released, most (if not all?) VAM 1.x mods will _not_ be compatible. Most authors will have to re-do or 'port' their 1.x works into VAM 2.0. I do assume that some authors will do just that, sure. But... obviously, not all will; for various reasons (personal life things, lack of spare time, lack of willpower, no plans to do so, or plain and simple being content enough with VAM 1.x and will stay there for years to come).
So there will be a period of time during which VAM 2.0, despite being technologically-advanced and having all those neat new features and running faster and all that going for it... will still have to " Catch Up " on years worth of VAM 1.x Community Mods. Be it custom characters, clothing, Unity Assets, and all sorts of Plugins, etc. Doing all of that again, will take time. A long time (my estimation is probably along the lines of two years following VAM 2.0's initial release, until it contains a good chunk of all types of mods and VAM 1.x ports done).
Now, DURING that whole transition period, a lot of people will keep "mainly" using VAM 1.x, and perhaps on the 'side' will try out VAM 2.0 from time to time whenever finally some new mod comes out and will slowly - gradually, build up their VAM 2.0 library of content. But as we keep using VAM 1.x "in the meantime" wouldn't it be a good idea perhaps to bring it up a notch or two with a new update?
If we could at least have official DLSS / FSR support for VAM 1.x, then I'm sure it'd make it much more sustainable to keep using for the next year+ or two. Especially as this neat little simulation / VR game that it is grows and grows in popularity BUT... the computers that people have (or keep, since years) are not exactly the one aspect that grows and grows in power. With the current INSANE prices for decent modern computers I wouldn't be surprised if more and more people jump in the VAM bandwagon only to realize that whatever they do can indeed only do so much after doing what the all possible 'optimizations' guides they came across here and on Google told them to do.
Lest you just basically disable every possible Physics-related features, keep a single character in a Scene, have zero backgrounds, 1 Light source and no animation going (well, ok, might be exaggerating a bit but the point is indeed... there's only so much you CAN do past a certain point it's either you need to cut out features for yourself and pay that price, OR hope that maybe one day version 1.x will actually get better, somehow).
That, or 'brute force' it with tons of money, buy the latest greatest hardware there is and gain your precious extra 20 to 50+ fps at the probable cost of thousands of dollars. So... that's why I'm just wondering (but hoping) that if anything, one last update for VAM 1.x could actually be done, to bring DLSS and FSR support for it. It would help greatly.
Yay? Nay? Not actually possible? Maybe?
Just crossing my fingers.
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