Angle-of-view based shading for stockings/pantyhose/transparent lingerie

scoper

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Big part of what makes stockings/pantyhose fascinating is the shading that keeps changing. But I never saw that in VaM:

example.png


In all VaM transparent lingerie I saw, the shading is always the same whatever the angle of view. This other game manage it:
ezgif-2-99e9ef4531.gif


This is true for hosiery but also some other kind of clothes like nightwear.
azaz.gif


How it works in reality-> Each fiber is in 3D. As the point of view change, you see less and less flesh and more and more of the fiber until you don't see flesh anymore.
Of course it'll be too resource intensive to model each fiber in 3D in a video game. I guess some sort of shader code is needed.

Is it something possible in VaM ? Does a resource like that exists?

If you're making this kind of clothe, please take that into account! It would add a LOT of realism to scenes.

Thanks.
 
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Is it something possible in VaM ? Does a resource like that exists?
Custom shader should be able to do it?

You need a forumla that expresses the transparency value based on:
  1. Angle between surface normal and camera direction​
  2. Probably also take transparency value from the cloth texture into account.​

Custom shaders can be imported as AssetBundle and set on the clothing item via a plugin.
 
Custom shader should be able to do it?

You need a forumla that expresses the transparency value based on:
  1. Angle between surface normal and camera direction​
  2. Probably also take transparency value from the cloth texture into account.​

Custom shaders can be imported as AssetBundle and set on the clothing item via a plugin.
Hi, can you tell me what plugin can import custom shaders into clothing?
 
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