Big part of what makes stockings/pantyhose fascinating is the shading that keeps changing. But I never saw that in VaM:
In all VaM transparent lingerie I saw, the shading is always the same whatever the angle of view. This other game manage it:
This is true for hosiery but also some other kind of clothes like nightwear.
How it works in reality-> Each fiber is in 3D. As the point of view change, you see less and less flesh and more and more of the fiber until you don't see flesh anymore.
Of course it'll be too resource intensive to model each fiber in 3D in a video game. I guess some sort of shader code is needed.
Is it something possible in VaM ? Does a resource like that exists?
If you're making this kind of clothe, please take that into account! It would add a LOT of realism to scenes.
Thanks.
In all VaM transparent lingerie I saw, the shading is always the same whatever the angle of view. This other game manage it:
This is true for hosiery but also some other kind of clothes like nightwear.
How it works in reality-> Each fiber is in 3D. As the point of view change, you see less and less flesh and more and more of the fiber until you don't see flesh anymore.
Of course it'll be too resource intensive to model each fiber in 3D in a video game. I guess some sort of shader code is needed.
Is it something possible in VaM ? Does a resource like that exists?
If you're making this kind of clothe, please take that into account! It would add a LOT of realism to scenes.
Thanks.
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