It's because you should not be able to have an action chooser on empty action besides the empty state and the "Remove Action" button does not do anything when that's the case. I'm thinking maybe there's a bug with the "new action X" numbering scheme because I'm using a rather simple generation mechanism as I did not think anybody would store the scene with default action names, but maybe I need to reconsider ...well what the hell... now i can't reproduce it... maybe something was glitchy on my end... but if i come across the steps to do it again, i'll be sure to take note... and get a vid cap of it. Maybe it was a one off whooops