VAM 1.x is not going to be updated and certainly not going to remove parts. It's full of legacy functionalities to keep it compatible with older content and that's not going to change.
Sorry. I unintentionally wrote something that may have caused misunderstanding.
Since I don’t know English well, I rely on a translator.
I wasn’t suggesting changing VAM’s entire system UI, but rather talking about a UI button plugin that can be used within scenes.
When people first start using VAM, they usually begin by using pre-made scenes.
However, the default buttons often feel a bit empty or lacking.
Creating each button manually takes too much time and can be quite tedious.
That’s why I was hoping for a plugin that could manage these more efficiently.
I’d like to see more use of familiar icons and a cleaner arrangement of buttons that clutter the view, so that we can enjoy the scene with a wider, more open field of vision.
Above all, I believe that a game's UI design represents its identity.
Just as the current trigger buttons immediately remind us of VAM, the UI within a scene can also reflect the creator behind it.
However, right now that framework feels too limited. In the end, most people just make slight variations on the default trigger buttons.