A combination of 2 things.
An Invisible Light that does not normally light up textures
An invisible texture layer that does light up with said light,
Hence a "Blacklight" feature
Extra points for a "Glow" map to be added, based off said light.
The idea is to emulate an Ultraviolet light's effects on flourescent substances.
An Invisible Light that does not normally light up textures
An invisible texture layer that does light up with said light,
Hence a "Blacklight" feature
Extra points for a "Glow" map to be added, based off said light.
The idea is to emulate an Ultraviolet light's effects on flourescent substances.