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3x Patch for MAX_HEAP_SECTS

Plugins + Scripts 3x Patch for MAX_HEAP_SECTS

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Neverm7nd

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Neverm7nd submitted a new resource:

3x Patch for MAX_HEAP_SECTS - Patch increasing MAX_HEAP_SECTS to prevent 'Too many heap sections'

Hoarding too many vars? Tired of seeing 'Too many heap sections'? Can't run CPU patch v13? Have over 20k vars? Can't open 3-person scenes? Have more RAM than VaM can make use of?

Well, I have solution for you - x3 patch for unity garbage collector.

What does it do? Existing VaM is built with an older version of unity with quite conservative garbage collector which is prone to reaching this cap and never compacting the heap.
In short, there's a hardcoded limit (4096 in our case) of how...

Read more about this resource...
 
finally, amazing plugin that solve one of the many issues of our favorite smut simulator
 
Oh great, I have not noticed this at all, so have to check this out! Is this combatitle with the Anti-sTutter patch? Meaning this one:
https://hub.virtamate.com/resources/anti-stutter-patch.62816/

Can the Heap size be increased there too above 20 Gigs when using these as a combo?

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Also for the VAR Hoarders, essential is to check out VPM (and VPB) tool(s) for VAM:

Github VPM: https://github.com/gicstin/VPM (VPM can also install and update itself and VPB automatically)
Github VPB: https://github.com/gicstin/VPB (forked originally from famous Var Browser by sFishere, but quite a lot more advanced today)

Includes VAR manager and size & settings optimizer, modern VAM Hub UI outside of VAM, VPB in-game UI with drag & drop support, five star favorites system, advanced VAM cache optimizer to save more than 5x space, fast starts & .latest plugin rerouting and much more!

Join our Discord for help and development feedback @: https://discord.gg/SjWfAW6q - Welcome!

These both tools have been just lately updated on Github. NB: VAM Hub version is already quite old. And our tool(s) documentation is lagging behind, so best to ask around in our Discord.
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  • We are also looking for talented DEVs to contribute and co-develop both tools with our lead dev gicstin!
 
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