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I was looking at this:
This would be feasible with Timeline (nervous look, calm look, etc) as an animation preset, but we'd still need to be able to control the look direction separately since we either want to look at the player or at a specific target.
I think there's really not much missing to allow this. If you add an "eye target offset X" and an "eye target offset Y" storable float to EyesControl (which is is already a storable so adding those should be very straightforward), I'll be able to animate them so the eye movement would work separately from the look at direction.
Eyes make or break the feeling of looking at a living person, so that sounds like a good few minutes to me If it helps I can provide the "diff" of what would be needed.
This would be feasible with Timeline (nervous look, calm look, etc) as an animation preset, but we'd still need to be able to control the look direction separately since we either want to look at the player or at a specific target.
I think there's really not much missing to allow this. If you add an "eye target offset X" and an "eye target offset Y" storable float to EyesControl (which is is already a storable so adding those should be very straightforward), I'll be able to animate them so the eye movement would work separately from the look at direction.
Eyes make or break the feeling of looking at a living person, so that sounds like a good few minutes to me If it helps I can provide the "diff" of what would be needed.