• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

zbrush

  1. MAB-009

    Paid Looks MAB-009 Complete Remake

    This is the latest release in the regular MAB series. This character represents my current production standard for high-realism VaM characters, built with a focus on photorealistic facial geometry, natural proportions, and long-term usability. In pursuit of absolute perfection, this model will...
  2. MAB-008

    Paid Looks MAB-008 1

    This is the release of MAB-008. This character represents my current quality standard for high-realism VaM characters, with a focus on natural anatomy, and long-term usability. Included content: – Hand-sculpted head morphs – Hand-sculpted body morphs – Custom texture – Character showcase...
  3. MAB-007

    Paid Looks MAB-007 1

    This is the release of MAB-007. This character represents my current quality standard for high-realism VaM characters, with a focus on natural anatomy, and long-term usability. Included content: – Hand-sculpted head morphs – Hand-sculpted body morphs – Facial makeup texture – Realistic...
  4. MAB-006

    Paid Looks MAB-006 1

    This is the release of MAB-006. This character represents my current quality standard for high-realism VaM characters, with a focus on natural anatomy, and long-term usability. Included content: – Hand-sculpted head morphs – Hand-sculpted body morphs – Facial makeup texture – Realistic...
  5. MAB-005

    Paid Looks MAB-005 1

    This is the release of MAB-005. This character represents my current quality standard for high-realism VaM characters, with a focus on natural anatomy, and long-term usability. Included content: – Hand-sculpted head morphs – Hand-sculpted body morphs – Facial makeup texture – Realistic...
  6. MAB-004

    Paid Looks MAB-004 1

    This is the release of MAB-004. This character represents my current quality standard for high-realism VaM characters, with a focus on natural anatomy, and long-term usability. Included content: – Hand-sculpted head morphs – Hand-sculpted body morphs – Facial makeup texture – body decal...
  7. Jessica Rabbit

    Paid Looks Jessica Rabbit 1

    Jessica Rabbit Heavy stylized Jessica version Mrs.Rabbit with 2 different facial versions. 1 original. 1 more true to the toon. I couldn't decide which one i liked the most so i kept both. Custom sculpted in Zbrush. I emphasized the breasts and thighs. It was made as a pretty flexible...
  8. JackyCracky

    Question Creating custom morph with ZBrush - problem

    Hi everyone, I have a question which I hope someone can help me with. I noticed - when I'm creating my own morphs in ZBrush - when I use these morph in VAM, they change the teeth a bit and slightly changes the flow of the model. Just slightly... the adjustments on the body and face are so small...
  9. M

    Marge Simpson Character to VAM

    Hello All! I'm trying to porting a Marge Simpson Character into VAM, the mesh is sculpted as I wanted it to be but I'm facing a problem that I didn't think about: As you know the Simpson's characters and realistic human anatomy is really different. I can manage the similar parts like overall...
  10. zbrush

    Looks zbrush 2022-01-01

    Extract to the virt a mate folder In game loading deformation presets and face maps
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