This is the latest release in the regular MAB series.
This character represents my current production standard for high-realism VaM characters, built with a focus on photorealistic facial geometry, natural proportions, and long-term usability. In pursuit of absolute perfection, this model will...
This is the release of MAB-008.
This character represents my current quality standard for high-realism VaM characters,
with a focus on natural anatomy, and long-term usability.
Included content:
– Hand-sculpted head morphs
– Hand-sculpted body morphs
– Custom texture
– Character showcase...
This is the release of MAB-007.
This character represents my current quality standard for high-realism VaM characters,
with a focus on natural anatomy, and long-term usability.
Included content:
– Hand-sculpted head morphs
– Hand-sculpted body morphs
– Facial makeup texture
– Realistic...
This is the release of MAB-006.
This character represents my current quality standard for high-realism VaM characters,
with a focus on natural anatomy, and long-term usability.
Included content:
– Hand-sculpted head morphs
– Hand-sculpted body morphs
– Facial makeup texture
– Realistic...
This is the release of MAB-005.
This character represents my current quality standard for high-realism VaM characters,
with a focus on natural anatomy, and long-term usability.
Included content:
– Hand-sculpted head morphs
– Hand-sculpted body morphs
– Facial makeup texture
– Realistic...
This is the release of MAB-004.
This character represents my current quality standard for high-realism VaM characters,
with a focus on natural anatomy, and long-term usability.
Included content:
– Hand-sculpted head morphs
– Hand-sculpted body morphs
– Facial makeup texture
– body decal...
Jessica Rabbit
Heavy stylized Jessica version
Mrs.Rabbit with 2 different facial versions.
1 original.
1 more true to the toon.
I couldn't decide which one i liked the most so i kept both.
Custom sculpted in Zbrush. I emphasized the breasts and thighs.
It was made as a pretty flexible...
Hi everyone,
I have a question which I hope someone can help me with.
I noticed - when I'm creating my own morphs in ZBrush - when I use these morph in VAM, they change the teeth a bit and slightly changes the flow of the model.
Just slightly... the adjustments on the body and face are so small...
Hello All!
I'm trying to porting a Marge Simpson Character into VAM, the mesh is sculpted as I wanted it to be but I'm facing a problem that I didn't think about: As you know the Simpson's characters and realistic human anatomy is really different. I can manage the similar parts like overall...