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This guide is crafted to help users work with WolvenKit to modify Cyberpunk 2077 files.
The aim is to make it easy to explore, customize, and export game assets for integration into Blender or other 3D tools.
Each step covers how I approach modding using WolvenKit, from installation to...
Unity just released a video for Unity 6 and its quite impressive.
Unity 6 Time Ghost
One of the new things in Unity 6 is machine learning, using it to create accurate and realistic cloth deformation. They developped Unity Sentis for that, trained the ML model with 2,000 frames of vertex...
I am a Unity beginner to dev, and want to dev some vr stuff for my study, as I am now in some graduate school.
I fell into some issues when I followed up all the tutorial but I found that I can't move the position of my hand-controller, but other functions(rotations, trigger, pad, etc.) works...
I have a house prefab and I would like to have doors and chairs be their own object in VaM so they can be movable if need be. However, when I try to export them using MacGruber's AssetBundle tool it pulls in all the other mats and textures. It says that it auto pulls them in because of...
So, I'm sure a lot of you have seen the amazing mod that Blackrack made for Kerbal Space Program that added defered rendering. It allows a more linear color space & improved lighting, and a similar mod in VaM could potentially help it look a bit less like Second Life.
From my understanding, the...
Updated Version of @NoStage3, @rernat script solving a problem with emissive materials.
I just added one line to skip materials with "_EMISSION" keyword enabled.
UnityAssetVamifier is a simple plugin to convert Materials used in Unity Asset Bundles (.assetbundle) from Unity default shaders...
Is there a way to have some sort of a ruler or a measurement guide in unity, if I am looking to create something with real world Specification?
Exemple: Olympic barbells pole, weight standard length and size.
Thank you in advance.
Total Noob... I've learned a fair amount, but so much more to be learned. I'm trying to design and animate Custom Unity Assets from scratch. I've gone through the guides I could find on Blender and Unity but now I'm stuck. As a first step, I'm trying to make just a simple cylinder (in Blender)...
So I want to do some "Motion capture" using VaM, export it into Unity to clean up and edit (because that's my default tool) and then export it back into VaM.
I know there are a few tools to get various animation formats into VaM but I haven't seen any that can export from VaM to a format Unity...
I'm using dynamic bone on the hair and it's working well in the unity. But it's not working after I import it to Vam.
Does anyone know how to use it ?? ?? Or I'm using the wrong way to add the physics on the hair?
This one is in the Unity:
This is in the VAM:
I've noticed when importing environments (with baked lighting), they get MUCH brighter in VAM. My baked lighting looks great in Unity, but looks like garbage in VAM because all the shaded areas are brightened.
Is this something I can avoid or disable? It ruins the ambiance and realism of my...
I recently started creating custom assets for VAM. I'm learning something every day, but I'm stuck at this one.
I want to create a glow effect for a neon sign. You can see the sign in the attached screenshot in Blender and in Unity. I have watched tutorials for Unity to create a glow effect...
After seeing PluginIdea's CUA Animation Controller
and with Zoidberg's quote for the TLOU Store,
"the Animator controller script (guess
it still flies a bit under the radar since it's not listed under your resources".
I thought i would Release DillDoe's 2019 Unity Animator player controller
as...
So I have the insertable toy that vibrates inserted in my person atom, it is basically the same one cam models use. I want to give my person atom motion... but i can't figure out how to make the custom unity asset move while inside her. Is this possible? it just stays there in one spot.
Pretty...
A pictured guide on how to create a simple tentacle like object in Blender, rig it and create a bogus t-pose
animation clip, then add a collider and animator controller in Unity.
Hi!
I'v created CUA hair using blender and Unity. And in Unity i am added a Cloth component to my hair object and in Unity it works as expected like a living hair with physics.
But when i import that CUA to VAM it is static!
How to do this proper? Or it's unposible?