• Hi Guest!

    We are extremely excited to announce the release of our first Beta1.1 and the first release of our Public AddonKit!
    To participate in the Beta, a subscription to the Entertainer or Creator Tier is required. For access to the Public AddonKit you must be a Creator tier member. Once subscribed, download instructions can be found here.

    Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.
  • Hi Guest!

    VaM2 Resource Categories have now been added to the Hub! For information on posting VaM2 resources and details about VaM2 related changes to our Community Forums, please see our official announcement here.

plugins

  1. MacGruber

    Recursive *.cslist's and referencing script files in other VAR packages

    How about allowing *.cslist's to contain other *.cslist's? Think of handy collections of utility code. How about referencing a script file (or *.cslist) that is located in another VAR package? Currently script files can only be located relative to the *.cslist they are listed in. Example: You...
  2. MacGruber

    Instantiate of abstract MVRScript's when using *.cslist's

    In some cases it would make sense to have an abstract base class. For example an improved script base class that provides some utility methods, derived from MVRScript. It would need to be abstract, so it does not actually create a script instance. Some other class in the *.cslist would derive...
  3. H

    PlugIn Developing Oculus Quest HandTracking

    Hello Guys, im new to PlugIns for VAM and im very interested to take a try to develop a plugIn for Handtracking on oculus quest. BUT, im not into plugIn development in VAM yet and my first Question is if it is possible at all to implement Hand Tracking for Oculus Quest? Possible therefore...
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