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This is an early beta and there's a lot of tinkering still left to do, but I figured I might as well release what I have for people to play with.
Usage
Add to a Person atom.
A sphere should spawn behind the head. Position it as needed.
It is invisible by default.
Press Grab
Move the...
I created a look that whenever it is loaded or moved in even the slightest way the hair flies straight up and then settles back down to the normal style. I've been pulling my hair out (pun intended) trying to figure out what setting(s) controls this. I assume it's in the physics tab and...
Hair physics freeze, when the character is too far from the spawning/starting point in the scene.
Is there a way to re-enable those physics ?
If you move character back-closer to the starting point, it starts working again.
Thanks.
AMD have a nice solution for hair simulation that runs on the GPU, taking some load off the CPU,
The full details are here, https://gpuopen.com/tressfx/
If this was implemented I can see it being a good solution to more evenly distributing workload for sim stuff.
Two walk cycles to showcase your looks, and for tweaking physics settings. I hope you enjoy.
Thanks to @Acid Bubbles for the timeline plugin. Download iteration 178, needed for this scene here.
High Heeled (Feminine) Animation:
Neutral Animation:
Hair Let Loose
Hair Let Loose controls hair main rigidity, tip rigidity and style cling in real time based on the angle of the person's head. The further away the head angle is from "right way up", the more freely the hair will flow.
In the UI you can customize
the angles at which hair is...
Tassel Pasties as Hair Items for Male/Futa and Female.
11 items: tassel pastie bases. Neutral default color for easier colorization
each of them with 17 Material Presets (can be applied without changing the tassel style)
each of them with 3 full Style Presets -> That's 11*3 = 33 completely...