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A set of customizable particles dedicated to create bokeh visual effects with CUA (Custom Unity Asset)
Inside the package you will find a single asset to load on a Custom Unity Asset atom, two scripts, a few subscenes and two demo scenes.
The CUA contains two variations of the bokeh effect...
A set of custom space particle systems. Asteroids, smoke, space dust.
Inside the package you will find a CUA (Custom Unity Assets), a few scripts and a demo scene.
The CUA contains different assets to enhance your scenes.
The name of the assets are splitted in 3 informations : type of asset...
A set of customizable particles dedicated to create hero-like visual effects with CUA (Custom Unity Asset)
Inside the package you will find a single asset to load on a Custom Unity Asset atom and a few scripts.
The particle assets contains different variations of powers that you can use on...
A set of customizable particles dedicated to create stylized shards visual effects with CUA
Inside the package you will find a single asset to load on a Custom Unity Asset atom and a script.
The particle assets contains different variations of size, speed and appearance.
The name of the...
A set of customizable particles dedicated to create dust like visual effects with CUA (Custom Unity Asset)
Inside the package you will find a single asset to load on a Custom Unity Asset atom and a script.
The particle assets contains different variations of size, speed and appearance.
The...
As reported on discord, here is the bug... I guess it's easier to track here :)
Realtime appearance of a scene with some CUA particles
"Offline" appearance of the same scene with the screenshot (camera) button in the toolbar
I was using McGruber Hires, as a precaution I disabled it... same...
A set of snow particles.
Inside the package you will find a single asset allowing you to choose between different snow styles.
The name of the assets are splitted in 4 informations : count, density, wind, speed.
Examples :
- 10k_dense_nowind_fast means 10000 particles, high snow density, no...