We are excited to announce a new feature on the Hub: Favorites!
You can now add resources to your favorites, and organize your favorites into collections!
You can check out the details in our official announcement!
Introduction
This is part of a series I'm calling Sanctuaries. The first release features this environment, Sanctuary Two, and will feature more similar environments in the future.
This was made initially for @VamTimbo as he wanted custom environments for his mocaps. Timbo being very busy at...
Realistic Foreskin & Erection Simulation Plugin Demo Scene 2 (Dynamic Mode)
RunRudolf's Realistic Erection and Foreskin plugin system dynamically used with VAMMoan and animations, almost no scripting and triggering.
Current plugin can be found at...
Edit: Fixed the dependencies, no more giga-downloads required (except a few big files, but the look and skyboxes are super worth it).
I made a fun little VR scene with Noc_This' Beidou look, to test a workflow with more reactive and procedural character animation. I recommend playing around...
For best results, in User Preferences, set physics rate to a minimum of 90hz and Physics Update Cap to 3. (the higher the better). The asset is usable at the default settings, but performs much better at higher physics update rates.
Add custom unity asset to scene.
Load var package and select...
Please watch the quick tutorial video here. It will show you how to get the asset into your scene and configured properly for use. The rest is up to you :p
Known limitations:
high torque or fast movements may cause whip to stretch and in extreme cases to explode. Collisions with floor may cause...
Bed uses Unity box colliders distributed over the surface. You will have the best results if you use forces that are perpendicular to the surface of the mattress. (i.e. up/down). lateral forces have a tendency to cause colliders to tangle or generate unexpected results.