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Please be aware that we have released a critical security patch for VaM. We strongly recommend updating to version 1.22.0.8 using the VaM_Updater found in your installation folder.
Details about the security patch can be found here.
I've not seen many assets utilize BlendShapes, so I'll spread some awareness on how to make them. It's really quite simple.
BlendShapes, as Unity calls them, are basically what morphs are to a person, but for CUAs. Moving select vertices around toward a set position, in real time.
This rifle I...
Blender texture conversion templates (Version 2)
An updated version of my original texture converter template moved to Blender 3.2+ to support the current GUI
3x Blender templates that can be used to convert:
G3F or G8F textures that you own to G2F (VAM) for personal use.
G9 to G2F textures...
Changes in this Alpha version:
- Female and Male Mesh Support
- Operating instructions with tips
1. Export the female VAM mesh in OBJ format from the program.
2. Install the plugin in Blender.
3. Load the VAM mesh into Blender via the side panel (VAM 2 DAZ).
4. Create a DAZ mesh, whether...
Here are the steps I follow to export meshes from Baldur's Gate 3 to Blender.
This guide is a summary based on this detailed tutorial and various specialized videos that focus on 3D model importing and editing.
By following these steps, you will be able to import your armor, weapons, and other...
Changes in this version:
- Automatic genital detection to avoid large deformations in this area.
- Shape key adaptation. No separate shape key is generated for the figure in order to be able to generate new keys for changes on this mesh.
1. Export the female VAM mesh in OBJ format from the...
This guide is crafted to help users work with WolvenKit to modify Cyberpunk 2077 files.
The aim is to make it easy to explore, customize, and export game assets for integration into Blender or other 3D tools.
Each step covers how I approach modding using WolvenKit, from installation to...
Hi all. I have learnt how to bring VaM morphs to Blender and back. I am now looking into sculpting. While I have been able to perform minor tweaks with no problems, I am now wondering about how Blender knows the anatomy of the model/mesh.
For example, if I take an arm and deform it so that its...
Hey, everybody!
Can you please tell me if there is a "magic" button in Vam that will allow clothes to look like in Blender?
When importing - the pants are tight around the genitals and I want to avoid that. I don't want to use collision, etc.
How to make retopology in a blender, g2 character. Dynamesh in zbrush, performs poorly. Also, after skinning and rigging in a blender, during posing, body parts tear. Will retopology help in Maya, then transfer Low Poly to zbrush, and try to make a project there? Or are there other ways?
Hi everyone! I'm a huge fan of animating in Virt A Mate, and I'm truly captivated by the way the bones move and interact. It's something I'd love to replicate in Blender. Is it possible to set up something like the Physics Hold Position spring feature from Virt A Mate, but in Blender? For...
Converted some Virt-A-Mate animations to Blender 3.5.1
Co15 RR - by VAM_JOJO
VAM_JOJO-Co15 RR.blend
Making Love with Miss Lexy - by screwy
Screwy-Making Love with Miss Lexy.blend
Enjoying Evey - by ascorad
Ascorad-Enjoying Evey-bj.blend
Ascorad-Enjoying Evey-dp.blend...
I've been making morphs for a while, but genital morphs eluded me. I've figured it out today, but sadly it did not fix my main reason for learning how to do it.
If I want to create a morph that affects the area between the lower abdomen and pubic area, I get ugly geometry from the sudden stop...
I'm new to everything, Vam, Daz, Blender, Facegen. But I'm interested in creating characters in Vam in the near future. I created a character in FaceGen and then ran it in Vam, however the texture is not very accurate and I want to edit it.
-My specific purpose is to see the .obj file that...
This is a plugin for Blender 3.3 but should work on any 3.x version and 4.x version
Notice: There is a bug in the way Blenders subdivide works that may cause it to always produce exploded morphs. If you followed the export and import steps and still have exploded transfers this is what is...
Hey guys, do you know if i can use the model i made in blender in Vam?
or like Daz, i can firstly import the default Vam model to blender then export them to Vam like a morph?
wait for your answer, many thanks