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This time, I made an improved version of the frameless glasses I posted last month.
I changed the details to make it more realistic and added a pattern.
Another color variation has been added to the previous three types. The image is antique brown.
This data is an asset bundle, so add a...
Updates (ver.4):
Enabled to filter by Creator name of var. This allows you to quickly select a specific author's assetbundle.
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There were many Assetbundles without images, and I was in...
Hello. Free asset here.
Hotel apatament interior. Baked, colisions, movable doors.
4 variants of interior:
- Day light
- Night full light
- Night less light
- No light ( no bake )
3 doors - inner, shower, bathroom.
Recommended skyboxes...
This time I tried to make frameless glasses.
There are 3 types of color variations.
e
This data is an asset bundle, so add a CustomUnityAsset to your scene just like adding people or things, and select my glasses there.
I will also post a method to prevent the glasses from slipping.
Hello.
For a long time I tried to make a fairly realistic forest.
Given the limitations of Unity 2018, Vam, and my knowledge of all this.
And I think I got something.
This is 6 different block of forest. Packed in one bundle.
Features:
- Customized LODs. ( Compromise between performance and...
https://discord.gg/HkcWVM8KMs
Stone Arch assetbundle.
Stone arch with 2 slightly different color variations, standard and slightly darker.
Original model by Hvenix on sketchfab
https://creativecommons.org/licenses/by/4.0/
I liked this arch so much that was featured in @Matt Richard 's...
https://discord.gg/HkcWVM8KMs
Desert Plants assetbundle.
4 different desert plants included. Cactuss, Ball Cactus, Pear Cactus and some plants.
These are pretty detailed so might not be ideal for using in animated scenes/VR.
Original models by TreDè on sketchfab...
https://discord.gg/HkcWVM8KMs
Realistic Trees assetbundle.
2 different trees included, with added variations by me. One with 3 versions (green, orange, no leaves) and the better of the two with 5 versions (green, mix, orange, yellow, no leaves).
These are pretty detailed trees so might not...
This time I tried making glasses again.
Only one color is available this time. There are two versions, one with slightly tinted lenses and the other with full transparency.
The image is of the slightly colored version.
Thien Nu Commission Necklace for Hehhe
I tried to replicate this necklace:
But I didn't have a clear reference to the center ornament, so I made this center ornament.
I couldn't put functional bones for the IKCUA plug (Learn more about Unity)
The two versions, one with a diffuse texture:
And...
4.0 update: Demo scene, brighter material, better clipping mesh
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Hello Darlings,
This is a custom asset with several prefabs, as well as a very simple demo scene in case you can't create atoms. All hat prefabs look the same, but have combinations of collision and anti-hair clipping...
Converted and ported from UE4.
Collisions and bake.
Credits:
https://www.unrealengine.com/marketplace/en-US/product/city-subway-train-modular
Licence:
CC BY-NC ( non commercially )
This time I tried making glasses again. It is another version of the previous simple glasses.
This time I also have 6 different color versions.
I will also post a method to prevent the glasses from slipping. https://imgur.com/CXgpTtm
Special Thanks
zhfx.MMD VMD Player
SupaRioAmateur.Nails_as_Cloth.2
I call it a collection, but I still only have Les Paul and Stratocaster.
Oh, and I also have a pick.
It's become like a collection.
Gibson Les Paul
Fender Stratocaster
(V2)
Kirk Hammett ESP KH-3 Karloff Mummy
B.C.Rich MK1...
Hi all,
I've been coming back to this problem for a few months and keep hitting a wall. I have minimal experience in Unity but have been able to create CUAs for VAM of both static geometry and animated rigs. I cannot work out how to do the same for animated deforming geo. I have tried...