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It's never too late for summer! Take a break at this relaxing private tropical island by relaxing by the gentle waves washing up onto the beach, or explore the tranquility of the nearby jungle area.
*model by xxxa not included, clothing by Jakuubz not included
Hi.
New room conversion.
Bake, colliders, small changes.
2 .assetbundles - scene and chairs.
License:
CC BY-NC-ND
Credits:
Work by "ElenaChatNoir"
https://open3dlab.com/project/37042/
Screens:
I put a lot of love and detail into this space.
Low-Poly made in Blender.
I'm very excited to see
what great scenes the
community can create from this.
Have a look:
highly recommended for this Asset:
https://hub.virtamate.com/resources/unityassetvamifier.478/...
Hi.
A simple room with several baked lighting options. Skyboxes not included.
You can find a set of skyboxes here:
https://hub.virtamate.com/resources/skyboxes.21319/
Shots:
6 lighting variants:
Enjoy)
Do you want environments that don't suck? Too bad!!!? This one sucks really hard, because it's set near a black hole!
The environment has a relaxing platform with sofas and glowing trees, surrounded by flowing water, with your colorful home planet on one side, and a rotating black hole on the...
Simple flag, not the best, but it serves to demonstrate the concept of importing assets as clothing with Sim.
Sim Off
Sim On
White Presset
Use this as a reference to create your own flag. Edit, save as png with alpha channel and load as _Decaltex.
Credits and thanks to:
Stopper for...
Modern_living_room_in_city_night:
With built-in lights,external environment and city night sky.
Modern_living_room_no_env_lights:
Remove the lights, exterior env and skybox , you can adjust room according to your needs.
Credit:
Modify based on Free model Modern Interior Design
This locker room environment is complete with lighting, mirrors, and animated showers. You must have "Mirrored Surfaces" enabled under your user preferences for them to work. I've included an user interface in this environment to make switching lights, mirrors, and showers on and off easily...
Main hall of Dimitrescu castle.
Bake, colliders, small changes.
License:
CC BY-NC-ND
Credits:
Work by "ubermachine"
https://open3dlab.com/project/33085/
Screens:
I created a quick and dirty Wall-Divider in Blender. Low Poly for good and smooth in-Game Performance. Collision is of course applied
Note: Set the Scale of this Asset from 1 to 0.7 for more realistic height
Previews:
Next location from RE2R.
Bake, colliders, small changes, non movable objects.
License:
CC BY-NC-ND
Credits:
Work by "ubermachine"
https://open3dlab.com/project/33008/
Screens:
Next location from RE2R.
Bake, colliders, small changes.
Moving objects such as doors, shutter doors and chair are present on the stage. You can move them using the VAMSuperMode plugin - https://hub.virtamate.com/resources/vam-super-mode-golden-pack.7320/
You will find these objects in a...
And one more location from RE2R.
Bake, colliders, non changes.
Moving objects such as doors are present on the stage. You can move them using the VAMSuperMode plugin - https://hub.virtamate.com/resources/vam-super-mode-golden-pack.7320/
You will find these objects in a separate folder...
Another room from the same set.
Bake, colliders, non changes.
Moving objects such as doors and chairs are present on the stage. You can move them using the VAMSuperMode plugin - https://hub.virtamate.com/resources/vam-super-mode-golden-pack.7320/
You will find these objects in a separate...
Hello.
Made some conversions of my favorite game series.
Minimal changes, bake, colliders.
Moving objects such as doors and chairs are present on the stage. You can move them using the VAMSuperMode plugin - https://hub.virtamate.com/resources/vam-super-mode-golden-pack.7320/
You will find...